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rtmsg_statusd.rtf
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rtmsg_statusd.rtf
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{\rtf1\ansi\ansicpg1252\cocoartf1504\cocoasubrtf600
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\f0\fs36 \cf0 Real-time messaging, chatroom in-call status and statusd protocol drafts\
\
Real-time messaging in chatd chatrooms\
==============================\
The real-time messaging inside a chatd chatroom should allow 3 modes of addressing the recipient of a message:\
- broadcast a message to all clients in a chatroom (all devices of all users)\
- broadcast a message to all devices of a given user\
- send a message to a specific client of a specific user.\
\
Therefore, we need to identify devices/clients. This would be done by a client id, assigned to each client by chatd at login. A 4 byte incrementing counter on the server should be enough for assigning clientid-s. It would allow assigning a new clientid every millisecond for 49 days until a wraparound occurs.\
For assigning a clientid, we need an extra step in the chatd login procedure:\
\
Client-to-server:\
OP_HELLO client_version(2 bytes) reserved(2 bytes)\
Server-to-client:\
OP_HELLO client_id(4 bytes)\
\
Normally 1 or 2 bytes for client_version would be enough, but to reuse the command and response layout, we fix it to the larger 4 byte client id. So the last 2 bytes are unused and reserved for future use.\
\
Realtime messaging\
\'97\'97\'97\'97\'97\'97\'97\'97\'97\
\
Message format:\
\
Client-to-server:\
OP_RTMSG receiver_userid(8 bytes) receiver_clientid(4 bytes) msgtype(1 byte) msglen(3 bytes) msgdata(msglen bytes)\
\
Server-to-client:\
OP_RTMSG: sender_userid(8 bytes) sender_clienid(4 bytes) msgtype(1 byte) msglen(3 bytes) msgdata(msglen bytes)\
\
The three modes of addressing the recipient would be differentiated by the receiver_userid and receiver_clientid, as follows:\
- broadcast to every client of every user in the chatroom: userid = INVALID_USERID , clientid = INVALID_HANDLE\
- broadcast to all clients of a particular user: userid = <user handle>, clientid = INVALID_CLIENTID\
- send to particular client of a particular user: userid = <user handle>, client = <id of the client>\
\
Therefore, we need INVALID_CLIENTID and INVALID_HANDLE values that chatd will never use as valid id/handle. Zero seems like a good candidate.\
\
msgtype - this should be left to the user to define and should just be forwarded by chatd without interpreting it in anyway. It will allow to differentiate e.g. one-way messages (similar to xmpp <message>) and request-response messages (similar to xmpp <iq>). The higher-level protocol may use some bits in this type code to specify the content format - i.e. JSON, binary, etc.\
\
In-call status of the chatroom\
==========================\
Chatd should maintain a flag for each chatroom that indicates whether there is an ongoing call in this room. In this way, if the flag is set, clients will know that they can join the call. If the flag is not set, the client would initiate a new call by sending a call request to everybody in the room.\
The flag is maintained in the set state via a watchdog-like mechanism - each client that is currently in a call sends a heartbeat to chatd. If a heartbeat is not received within a given timeout period, or a client disconnects, chatd considers this client as not being in a call. The in-call flag of the room is true if at least 2 users are in a call. If this room-level flag changes, its new value is broadcast by chatd to all clients connected to the room.\
Client-server:\
OP_IN_CALL status (1 byte - no fields needed, but we may want to reuse structure? However, we must optimize size as this is send frequently each few seconds)\
\
Server-client:\
OP_IN_CALL status (1 byte)\
\
Clients send OP_IN_CALL every 2-5 seconds. Server sends OP_IN_CALL with the current room status as part of the login procedure, and after that broadcasts OP_IN_CALL to all clients only when the room status changes. Thus each device knows the in-call status of the room at any given moment.\
To join a call, a client will broadcast a call request to all devices in the room, and will continue the webrtc handshake with the ones that reply. We should not rely on chatd informing the client who is in the call, as this may bring race conditions.\
\
statusd protocol\
=================\
Overview\
\'97\'97\'97\'97\'97\
statusd is needed only for presence. Realtime messaging is needed only within a chatroom, so this task is handled by chatd. Statusd needs to only send initial presence and presence changes of users that are: \
1) in a user\'92s contact list\
2) in a group chat with the user - it needs to know about chatroom relations between users.\
\
Presence is encoded with 1 byte.\
As there can be multiple clients of a given userid connected at the same time with a different presence, statusd has to combine the presence of all clients to a single value. The presence of a given device may be set explicitly by the user, in which case statusd would need to set it as specified. However, the presence may be automatically set by the client to a \'91less-chatty\'92 value if there was no recent user activity at that client. In that case, statusd should not blindly obey, but should check if there is a \'91more chatty\'92 client of the same user (regardless whether it was set by the user or by the idle timer of the client), and use its presence. As statusd needs to differentiate between user-initiated and automatic presence setting, we use the most significant bit of the presence value to specify that. The bit is \'911\'92 if the presence was automatically set due to idleness, and 0 if the user set it explicitly.\
To be able to determine the most chatty presence among all clients of a user, presence values should increase with the \'91chattiness\'92, presence 0 being offline/invisible, then presence 1 being do-not-disturb, presence 2 - \'91away\'92, etc. We should reserve only presence 0 as meaning \'91offline/invisible\'92, as it has to be generated by statusd for not connected users. All other presence values from 1 to 127 are defined by the application-level protocol. \
\
Protocol\
\'97\'97\'97\'97\
Presence is signalled from server to client by an OP_PRES userid(8 bytes) presence(1 byte) command. The presence value has the most significant bit always set to 0 - it is used only for client-to-server communication.\
\
Login:\
\
Client-to-server:\
OP_HELLO version (2 bytes) user_presence(1 byte) reserved (1 byte)\
\
Before login, the client assumes the presence of everybody is 0 (offline). At login, statusd dumps the presence of all non-offline users whose presence we are entitled to see:\
\
Server-to-client:\
OP_PRES userid(8 bytes) presence(1 byte)\
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\cf0 OP_PRES userid(8 bytes) presence(1 byte)\
\'85.\
OP_PRES userid(8 bytes) presence(1 byte)\
\
The last OP_PRES is the user\'92s own presence. To be more explicit, the userid of that last command is INVALID_USERID (0?)\
\
Client changes presence:\
\
Client-to-server:\
OP_SETPRES presence(1 byte, MSB determines if set by user or by idle timer)\
\
Server broadcasts presence change to all subscribed clients, including the one changing presence:\
Server-to-client:\
OP_PRES userid(8 bytes) presence(1 byte)\
\
To the clients of the user whose presence is broadcast, the userid is INVALID_USERID, to be more explicit that the presence is for the client\'92s own user.\
\
A client should not assume that its presence was set to whatever it sent in OP_SETPRES. It must update its presence only as a result of a received OP_PRES. For example, let\'92s say client A is set to \'91chatty\'92, and there is also another client B of the same user logged in, with presence \'91online\'92. User inactivity timer kicks in at client A, and sets its presence to \'91away\'92 (with the MSB flag set). The actual present will then be the \'91most chatty\'92 presence of both, i.e. \'91online\'92. Hence client A will want to set the presence to \'91away\'92, but this will result in the actual presence being set to \'91online\'92. Therefore, client A should set its presence indication only when it receives an OP_PRES command from statusd.\
\
}