-
Notifications
You must be signed in to change notification settings - Fork 16
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Action Feedback: Create particle effect for action feedback #275
Comments
then you might want to invert the current colour feedback scheme (dark worse, light better performance) as the particles might otherwise vanish with respect to the background. What do you think? |
The color scheme was already inverted: it is now |
:-D I missed that when trying it ... or haven't seen it yet. Great! |
very nice to see. Could you add the mole to the picture? without it's disappearance the experience is very isolated and removed from context. |
I can try but I made these in an isolated project and I already tried to import the mole model (it crashed unity), I'll try again and send the results. |
the outer circle of the mole should disappear the mole body changes colour (either during or after the particles are finished) |
@ElMarchand nice progress! Unfortunately I had to omit the full animation from your post for now, since its part of an anonymous submission for the time being (sorry). Feedback:
As for your question about color, the color should follow the mole's (green) feedback color. (the exact hexadecimal color depends on how fast players hit the mole). Looking forward to see the next iteration! |
It would be nice if the checkmarks, in addition to color, scale, transparency changes also change in terms of particle emission.
PerformanceManager sends a value between 0 and 1. This value needs to be translated into a number of particles, where 0 = no particles and 1 = all particles. The particles may also adopt their color based on the color of the Mole.
The text was updated successfully, but these errors were encountered: