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Cursor: Move along edges of the board #250
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I think it would already be helpful enough if an arrow indicated the direction to move back.
Iris
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Fra: Bastian Ilso ***@***.***>
Sendt: 20. april 2023 10:16
Til: med-material/Whack_A_Mole_VR
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Emne: [med-material/Whack_A_Mole_VR] Cursor: Move along edges of the board (Issue #250)
We are re-thinking the feedback of the Whack-A-Mole cursor. Several directions are possible.
Below is Lars proposal:
Cursor: I find it more intuitive, that the cursor gets stuck on the edge of the board, when leaving the motor space, though a more dynamic version of this could be even more helpful. I imagine something like this:
[image]<https://user-images.githubusercontent.com/3967945/233302992-65e9583c-f8aa-445e-b5b0-f18a79dd83c7.png>
[https://user-images.githubusercontent.com/3967945/233302992-65e9583c-f8aa-445e-b5b0-f18a79dd83c7.png]
We also discussed a different version where moving the cursor towards the edge creates some kind of "slow/sticky" area.
Initial implementation:
* Commit dcb1236<dcb1236> stops the cursor from hiding (making it look 'stuck').
* Commit 39acdcc<39acdcc> lets the cursor move along the edges.
Further additions will depend on the level of complexity we want to introduce, especially considering that we have 4 cursors already (LR+LR mirrrored).
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commit e7ee131 implements rubber clipping - when moving beyond boundaries, movement is slowed down. I will add a few additional complimentary signifiers, to help track the cursors current position. |
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We are re-thinking the feedback of the Whack-A-Mole cursor. Several directions are possible.
Below is Lars proposal:
We also discussed a different version where moving the cursor towards the edge creates some kind of "slow/sticky" area.
Initial implementation:
Further additions will depend on the level of complexity we want to introduce, especially considering that we have 4 cursors already (LR+LR mirrrored).
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