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Changelog.txt
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Changelog.txt
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Version 2.2.029
Fixed bug where block checks at world height would throw IndexOutOfBounds exceptions
Added misc compatability for the "The Garden Awakens" Minecraft Update
Added Eyeblossom to experience.yml for Herbalism xp
Added Bonus_Drops.Herbalism.Eyeblossom to config.yml to enable double/triple drops for Eyeblossom
Added Pale_Hanging_Moss to experience.yml for Herbalism xp
Added Pale_Moss_Block to experience.yml for Herbalism xp
Added Pale_Moss_Carpet to experience.yml for Herbalism xp
Added Pale_Oak_Log to experience.yml for Woodcutting xp
Added Pale_Oak_Wood to experience.yml for Woodcutting xp
Added Stripped_Pale_Oak_Log to experience.yml for Woodcutting xp
Added Stripped_Pale_Oak_Wood to experience.yml for Woodcutting xp
Added Bonus_Drops.Woodcutting.Pale_Oak_Wood to config.yml to enable double/triple drops for Pale Oak Wood
Added Bonus_Drops.Woodcutting.Pale_Oak_Log to config.yml to enable double/triple drops for Pale Oak Log
Temporarily disabled the party item share functionality until it is fixed or potentially removed (see notes)
Notes:
I noticed some issues with the party item share feature, so I've temporarily disabled it until those issues are addressed.
I'm not even sure people like or dislike this feature, I'm personally not a fan.. I'd like to hear what you guys think.
Version 2.2.028
Fixed stack overflow during ChunkUnloadEvent
Fixed a bug where you had to wait to summon another COTW summon if one or more of them had died or otherwise expired before their time limit
McMMOItemSpawnEvent#setItemStack being ignored (thanks galacticwarrior9)
(API) Added McMMOPlayerMasterAnglerEvent (thanks bobcat4848)
Version 2.2.027
Added Tridents / Crossbows to salvage.vanilla.yml config (see notes)
Fixed an issue where Folia could have all of its threads lock up effectively killing the server
Fixed concurrency issue with Folia regarding locale strings
Fixed concurrency issue with Folia regarding COTW summons
Updated 'Salvage.SubSkill.ScrapCollector.Stat' to no longer mention luck being involved
The amount of materials from salvage are no longer luck-based, you will get a deterministic amount based on damage to the item.
Fixed Ricocheted arrows losing some data after a ricochet
Changed color of locale strings for 'Repair.Listener.Anvil' to be easier to read
Changed color of locale strings for 'Salvage.Listener.Anvil' to be easier to read
NOTES:
Tridents and Crossbows are now in the salvage.vanilla.yml config, you will need to either delete this config file to regenerate it or add the entries manually.
You can check the default config file after running this mcMMO update at least once in the defaults folder at plugins\mcMMO\defaults to see what you would need to add if you want to take the manual approach
Version 2.2.026
Fixed NullPointerException on ChunkUnloadEvent
Version 2.2.025
Fixed NullPointerException spam when processing XP for child skills
Version 2.2.024
Fixed errors when Fishing or using Shake ability
Significant optimizations made to reading new chunks for mcMMO
Significant optimizations to most block interactions in mcMMO code
Fixed a horrendous edge case where Tree Feller could cause a lot of lag
Notes:
Part of this update focused on optimization, there's improvements of around 30% in CPU time for most code involving block interactions in mcMMO, which happens to be most code in mcMMO.
One of the optimizations made in this update removes an edge case where Tree Feller could cause a lot of lag, but the optimizations really are across the board in regards to any abilities that interact with blocks.
Version 2.2.023
Compatibility with Minecraft 1.21.3
(API) add causingPlayer to McMMOReplaceVanillaTreasureEvent and update Fish Event to use it (thanks bobcat4848 and Jacob Cuomo)
Notes:
Tested this version of mcMMO against 1.21.3, 1.21.1, and 1.19.4, which should be full coverage for all the changes, but it is possible you will run into things I didn't catch.
Please report any errors or bugs to GitHub if you find them.
Version 2.2.022
Fixed a bug where Roll was always reducing damage (thanks Ineusia)
Fix COTW errors on older versions (thanks Warriorrrr)
Fixed slimes spawning from slime division not inheriting tags. (thanks Ineusia)
Version 2.2.021
Fixed issue where Roll wasn't reducing as much damage as it should have been (thanks Ineusia)
Updated locale_es (thanks Devilcasters)
Updated locale_lt_LT (thanks tautuxs)
Version 2.2.020
(Codebase) Reworked Roll implementation (See notes)
(Codebase) Added unit test coverage for Roll
Fixed Alchemy error spam in mcMMO potion matching logic (see notes)
Fixed Alchemy NPE when brewing finishes
Fixed a bug where Roll was modifying damage unnecessarily
Fixed blast mining trying to drop non-items (thanks IAISI)
NOTES:
I'll need to rework Alchemy config logic a bit further to address some issues I've found, for now mcMMO will ignore harmless matching errors in the potion matching logic.
The code for Roll was a bit of a mess, I've rewritten a good chunk of it and added some unit test coverage.
I will likely put out another update for Acrobatics in general, as the code for Acrobatics is whack.
This would be a good time to suggest changes to Acrobatics on discord.
Version 2.2.019
Optimized Alchemy code (thanks MrPowerGamerBR)
Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr)
Fixes to en_US locale (thanks BlockMasters617)
Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state
NOTES:
Maces, Crossbows, and Tridents are still in development, the change to remove the message from the skill command was to reduce the visual noise.
Version 2.2.018
Fixed a probability bug where certain skills would max out in chance to succeed well before they were supposed to (such as Dodge)
Blast Mining will no longer drop mob spawners (see notes)
(Codebase) Added more unit tests for Probability and RNG
The Herbalism XP gained when breaking certain plants that can grow unnaturally tall vertically (bamboo, kelp) is now capped to the most it could give when naturally grown, this can be disabled in experience.yml
Added 'ExploitFix.LimitTallPlantFarming' to experience.yml
NOTES:
This probability bug was a big oopsie and showed a gap in unit test coverage, I've added that coverage and a bug like this in theory shouldn't happen again.
In a future version I will add configuration for admins to control what blocks are not allowed to be dropped by blast mining.
A setting has been added to disable player-created super tall plants from giving full XP, this is on by default, you can tun it off in experience.yml via 'ExploitFix.LimitTallPlantFarming'
Version 2.2.017
Fixed a bug with default Mace permissions (thanks SrBedrock)
Fixed Blast Mining being almost completely broken
Reworked Blast Mining to drop non-mining related blocks too
Reworked Blast Mining to use your pickaxe when determining drops (will apply Silk Touch)
Fixed shift-clicking ingredients into the brewing stand not working on older versions of Minecraft
Added a setting in advanced.yml to ignore attack cooldowns (see notes)
Updated zh_CN locale (thanks libook)
Updated pt_BR locale (thanks JesusRuescas)
Updated fr locale (thanks Ted-18)
NOTES:
If Mace skills weren't working for your players before and you were scratching your head wondering why, this should fix it (thanks SrBedrock).
Skills.General.Attack_Cooldown.Adjust_Skills_For_Attack_Cooldown is a new setting in advanced.yml that will allow you to ignore attack cooldowns for the combat skills.
When a player spams an attack, they have a reduced amount of bonus damage from mcMMO and reduced chance for chance-on-hit subskills to activate.
You can have mcMMO ignore this value and apply full bonus damage and full chance to proc abilities by setting this to false.
Version 2.2.016
(SQL) Fixed a bug where skill cooldowns were being loaded for players incorrectly
Version 2.2.015
Added Maces skill
Added Mace to repair.vanilla.yml (see notes)
Fixed a bug where spamming attacks would still apply full bonus dmg and full chance to proc abilities (see notes)
Fixed some misc missing permissions for crossbows/tridents
NOTES:
You shouldn't need to update repair.vanilla.yml, it should update automatically
Maces is a new skill that is in early development, feedback is appreciated.
Some ideas I had for the Maces are on hold as they are lacking proper API from Spigot.
This is mostly pertaining to smash attacks, I had some ideas for enhancing them but without the proper API I will hold off for now.
While working on Maces, I noticed a bug where spamming attacks would still apply full bonus damage and full chance to proc abilities, this has been fixed.
When you swing your weapon in Minecraft, you gain an "Attack Strength" value, which is relative to your cooldown, mcMMO was supposed to be making use of this value, but at some point in the past this was broken.
I have fixed this and now mcMMO will use the attack strength value to determine the bonus damage and chance to proc abilities.
For servers modifying Minecraft combat to not have this "cooldown", mcMMO should behave as you would expect, with full damage and full chance to proc abilities even when spamming attacks.
Version 2.2.014
Fixed a bug where Luck Of The Sea was being applied for Super Breaker (and other abilities)
Version 2.2.013
Added Breeze to experience.yml
Added Bogged to experience.yml
(Locale) Updates to zh_TW (thanks chunkiuu)
(Locale) Updates to zh_CN (thanks haha44444)
Modified the RNG for dropping non-ore blocks from Blast Mining to yield about 50% of what was destroyed
(API) Deprecated com.gmail.nossr50.mcMMO.getPlaceStore
(API) Added com.gmail.nossr50.mcMMO.getUserBlockTracker
(API) Added com.gmail.nossr50.mcMMO.getChunkManager
(API) Added new methods to com.gmail.nossr50.util.blockmeta.UserBlockTracker for easier readability
(API) Deprecated many poorly named methods in UserBlockTracker (see notes)
(Codebase) Cleaned up and organized unit tests relating to UserBlockTracker
Added missing entries for Tridents/Xbows/Maces to config.yml (see notes)
NOTES:
Some settings such as Hardcore.Death_Stat_Loss.Enabled were missing entries for the new skills, I have added them to the default config.
Missing entries does not mean these things wouldn't work without them present, as default values will be used when config entries are not present.
These missing entries should be added to your config upon start up with this update.
Regarding the API changes, not planning to delete the deprecated methods in UserBlockTracker anytime soon, as nothing has really changed other than the names.
For anyone consuming mcMMO API, I would still recommend switching off these deprecated methods as soon as you can, just for future-proofing.
Version 2.2.012
Fixed a bug where Daze would cause an exception in older game versions (1.20.4 and older)
Version 2.2.011
Fixed bug where some potions on older versions (1.20.4 and older) were not brewable (night vision extended, etc)
Improved logging for Alchemy potion look up (see notes)
NOTES:
Added detailed logging when multiple configured potions match an ItemStack.
This will help identify issues with potion configuration.
Version 2.2.010
Fixed being unable to load REGEN potion type on new versions of Paper/Spigot 1.20.6
Fixed some potions not gaining XP when brewed (Level 2 potions, etc)
BrewingStands will now remember who owns them, this persists across restarts (see notes)
Fixed rare NPE in mcMMO events when player data was unable to be retrieved
Fixed a NPE that could happen when damaging armor with Axes
Fixed a bug where Alchemy brewing would be cancelled if the player died
(API) Added getMcMMOPlayer() to McMMOPlayerSkillEvent
(API) Added new ctor McMMOPlayerSkillEvent(@NotNull McMMOPlayer mmoPlayer, @NotNull PrimarySkillType primarySkillType)
(API) Deprecated ctor McMMOPlayerSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added ctor McMMOPlayerAbilityEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerAbilityEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerAbilityActivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added ctor McMMOPlayerAbilityActivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerCatalysisEvent(org.bukkit.entity.Player, double)
(API) Added ctor McMMOPlayerCatalysisEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, double)
(API) Deprecated util method EventUtils.callPlayerAbilityActivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added util method EventUtils.callPlayerAbilityActivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated ctor McMMOPlayerFishingEvent(org.bukkit.entity.Player)
(API) Added ctor McMMOPlayerFishingEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer)
(API) Deprecated ctor McMMOPlayerFishingTreasureEvent.McMMOPlayerFishingTreasureEvent(org.bukkit.entity.Player, org.bukkit.inventory.ItemStack, int)
(API) Added ctor McMMOPlayerFishingTreasureEvent.McMMOPlayerFishingTreasureEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, org.bukkit.inventory.ItemStack, int)
(API) Deprecated ctor McMMOPlayerMagicHunterEvent(org.bukkit.entity.Player, org.bukkit.inventory.ItemStack, int, java.util.Map<org.bukkit.enchantments.Enchantment,java.lang.Integer>)
(API) Added ctor McMMOPlayerMagicHunterEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, org.bukkit.inventory.ItemStack, int, java.util.Map<org.bukkit.enchantments.Enchantment,java.lang.Integer>)
(API) Deprecated ctor McMMOPlayerAbilityDeactivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added ctor McMMOPlayerAbilityDeactivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Deprecated util method EventUtils.callAbilityDeactivateEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SuperAbilityType)
(API) Added util method EventUtils.callAbilityDeactivateEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SuperAbilityType)
(API) Deprecated util EventUtils.callSubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Added util EventUtils.callSubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Deprecated ctor SubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Added ctor SubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SubSkillType)
(API) Deprecated ctor SubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.SubSkillType, double)
(API) Added ctor SubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.SubSkillType, double)
(API) Deprecated ctor SubSkillEvent(org.bukkit.entity.Player, com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill)
(API) Added ctor SubSkillEvent(com.gmail.nossr50.datatypes.player.McMMOPlayer, com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill)
(API) Deprecated ctor AlchemyBrewCheckTask(org.bukkit.entity.Player, org.bukkit.block.BrewingStand)
(API) Added ctor AlchemyBrewCheckTask(org.bukkit.block.BrewingStand)
NOTES:
You can now use hoppers and brewing stands and not have to worry about having to re-interact with the brewing stand over and over again
Ownership of a brewing stand is whoever last interacted with it, this persists across restarts
This is not an exhaustive list of API changes in this update, but most of the important ones should be documented here.
Version 2.2.009
Fixed a bug that prevented mcMMO from loading on MC versions older than 1.20.6
Dramatically increased the base XP for Alchemy again (see notes)
NOTES:
Alchemy leveling still felt too slow, so I've increased it again. You can either delete experience.yml to get the new values or adjust them manually.
If you haven't updated mcMMO since 2.2.006 or older you don't need to do anything to get these new values.
The new default values are...
Potion_Brewing:
Stage_1: 666
Stage_2: 1111
Stage_3: 1750
Stage_4: 2250
Version 2.2.008
Fixed alchemy potions not upgrading correctly (This will only affect new potions made, see notes)
Fixed a bug where alchemy potions had italicized names
Fixed a bug where messages were not being sent to the action bar in 1.20.6
(SQL) Fixed bug that broke /mccooldowns and /archery in some circumstances
Fixed some exceptions that could happen with parties disabled (thanks IAISI)
NOTES:
mcMMO-exclusive Potions (haste, etc) made on version 2.2.007 of mcMMO will not upgrade correctly, you'll just have to make new ones. Sorry for the inconvenience.
Alchemy potions will now be brewed as type "Mundane" behind the scenes, this used to be Uncraftable/Water. This led to some issues. So I've changed it to be Mundane.
Version 2.2.007
Compatibility with the 1.20.5 / 1.20.6 MC Update
Fixed bug where Alchemy was not brewing certain potions (haste, etc)
Tree Feller no longer restricts how many saplings can drop
Tree Feller now drops leaves 25% of the time (up from 10%)
Alchemy XP has been DRAMATICALLY increased, it was extremely grindy by default
Alchemy experience values in experience.yml are now found under 'Experience_Values.Alchemy.Potion_Brewing'
Fixed bug where the probability of success of Graceful Roll was not being calculated correctly
Fixed bug where Green Thumb did not replant if seed was in the off hand
Added armadillo to combat experience in experience.yml
NOTES:
While fixing various Alchemy bugs, I noticed Alchemy leveled SUPER slow, I have increased it dramatically. Feel free to change it back by modifying the new values in experience.yml
I did my best to keep mcMMO compatible with older versions of Minecraft for this update.
This update to MC was quite large, with breaking changes to a lot of code relating to Alchemy, and some other things.
I expect there to be bugs, please report them on GitHub or Discord, but preferably GitHub.
I will be working on fixing these bugs as they come in, so please be patient.
Version 2.2.006
Added new config custom_item_support.yml
Added support for hex color codes in the locale file, uses the format &#RRGGBB (see notes)
Added setting to disable repair on items with custom models, this is not on by default
Fixed a bug where sometimes the locale name of a skill would get lowercased
Fixed a bug where JSON text components did not get colored properly some of the time
Fixed en_US locale string 'Commands.Skill.Leaderboard' not being colored properly
Fixed skill commands incorrectly telling you to use their locale name, this isn't currently possible
Updated outdated wiki URLs in commands to point to the new wiki
Removed the msg about skills being migrated to a new system when using /mmoinfo command
Added new locale entry 'Anvil.Repair.Reject.CustomModelData'
Added new locale entry 'Anvil.Salvage.Reject.CustomModelData'
Updated en_US locale entry 'JSON.DescriptionHeader'
(API/Codebase) Added some util methods and basic unit tests for LocaleLoader
NOTES:
Hex Color support in locale files is here!
The hex color code format for the locale files is &#RRGGBB
An example entry applying yellow as a hex color code would look like this:
Axes.SkillName=&#FFFF00Axes
In general, JSON locale entries will either not work with hex color codes or will have the color code stripped out, in the future I will add support for the JSON components to use hex colors from the locale
Let me know in detail what kind of support you'd like to see in mcMMO regarding custom items, I'm open to suggestions.
This update adds a new config file to allow server owners to disable repair or salvage on items with custom models,
This prevention mechanism is not enabled by default, change the settings in custom_item_support.yml if you want to enable it.
This feature is off by default for now to keep compatibility with existing servers, but it may be enabled by default in the future if feedback suggests it should be.
As a reminder, anyone can update the wiki by clicking on the "edit on github" link on various pages, this will take you to the wiki's source code on GitHub, submit a PR to make changes
Version 2.2.005
Fixed a bug where certain skills such as Dodge/Arrow Deflect had no skill cap and would continue improving forever
Reduced messages on startup for SQL DB
(API) Constructor for ProbabilityImpl now takes a raw value between 0 and 1 instead of an inflated percentage
(API) Added some convenience methods to Probability, and ProbabilityUtil classes
(Codebase) Added more unit tests revolving around Probability/RNG
Version 2.2.004
Fixed bug where values from Experience_Formula.Skill_Multiplier were not functioning
NOTES:
A reminder that these values are multipliers and no longer divisors, if you want 10x lower XP, a value of .1 would do the job.
Version 2.2.003
(SQLDB) Fixed a bug where lastlogin was using a value that was too large
(SQLDB) Fixed bug where crossbows was not getting added to SQL schema for some users
Version 2.2.002
Fixed bug where thrown tridents did not grant XP or benefit from subskills
Fixed bug where trickshot marked bounced arrows as being shot from a bow instead of being shot from a crossbow
Version 2.2.001
Fixed Crossbow's Powered shot showing the text for the wrong skill from the locale when using /crossbows command
Version 2.2.000
General
Added Crossbows Skill, this skill is an early preview / WIP and feedback on discord is appreciated
Added Tridents Skill, this skill is an early preview / WIP and feedback on discord is appreciated
Added an "endgame" triple drop subskill 'Mother Lode' to Mining
Added an "endgame" triple drop subskill 'Clean Cuts' to Woodcutting
Added an "endgame" triple drop subskill 'Verdant Bounty' to Herbalism
Added /mmopower command which simply shows your power level (aliases /mmopowerlevel /powerlevel)
Quite a few misc bugs were patched relating to random chance, some involving perk permissions
Config
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs
child.yml config is gone now, feel free to delete it
Added ExploitFix.PreventArmorStandInteraction to experience.yml to prevent players from triggering mcMMO abilities off armor stands
Tweaks
Tree Feller now drops 90% less non-wood block rewards (leaves/etc) on average from Knock on Wood.
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk
Updated advanced.yml with entries for the new skills
Permission nodes
Added 'mcmmo.commands.mmopower' permission node for the new /mmopower command
Added 'mcmmo.commands.crossbows' permission node
Added 'mcmmo.ability.crossbows.crossbowslimitbreak' permission node
Added 'mcmmo.ability.crossbows.trickshot' permission node
Added 'mcmmo.ability.crossbows.poweredshot' permission node
Added 'mcmmo.commands.tridents' permission node
Added 'mcmmo.ability.tridents.tridentslimitbreak' permission node
Added 'mcmmo.ability.tridents.impale' permission node
Added 'mcmmo.ability.herbalism.verdantbounty' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node
Locale
Added locale entries for all the new skills/subskills
Codebase / Misc
PAPI's '/papi reload' command will no longer unload mcMMO (thanks gecko10000)
Major rewrite for how random chance was handled in the code
Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail
A lot of new unit tests were added to help keep mcMMO stable as part of this update, of course, more could always be added.
NOTES:
One feature of this update is to provide a endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.
Crossbows and Tridents are WIP skills, I would like feedback on discord about them.
Tridents especially is very early, I have some ideas but I want to hear what you think about it.
More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5% chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then its disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.
Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
Version 2.1.231
Fixed a bug preventing parties from being made without passwords (Thanks Momshroom)
Updated korean locale (thanks mangchi57)
Added some unit tests for party creation
Version 2.1.230
Fixed an error that could happen when mcMMO was saving when parties were disabled by party.yml (thanks IAISI & L4BORG)
Fixed several exceptions when checking PVP damage when parties were disabled by party.yml (thanks IAISI & L4BORG)
Version 2.1.229
Added new party.yml config, which lets admins disable the party system entirely without having to use permissions
Fixed error caused by missing API in McMMOEntityDamageByRuptureEvent
(API) Major API changes to PartyManager
(API) PartyManager is no longer a static singleton class, use mcMMO.getPartyManager() to get the PartyManager
(API) Added com.gmail.nossr50.mcMMO.isPartySystemEnabled to check if the party system is enabled
(API) Added com.gmail.nossr50.api.PartyAPI.isPartySystemEnabled as an alternative, to check if the party system is enabled
(API) Added missing com.gmail.nossr50.events.skills.rupture.McMMOEntityDamageByRuptureEvent.getHandlerList
NOTES:
Admins can now enable/disable the whole party system with a setting in the new party.yml config
You'll have to start your server one time to generate the config, then change the setting and reboot your server.
Version 2.1.228
Fixed a stack trace due to Spigot API break on EntityDamageEvent and EntityDamageByEntity event
(API) - Removed FakeEntityDamageEvent and FakeEntityDamageByEntityEvent
(API) - Reworked McMMOEntityDamageByRuptureEvent, this no longer extends EntityDamageByEntityEvent, instead it extends EntityEvent
Notes:
Some care went into keeping mcMMO compatible with older versions despite a big API break from Spigot, this may introduce some new bugs, so please report them if you run into any.
Version 2.1.227
Fixed bug where some text would not be displayed to players (Adventure dependency update)
Repair sound effect from mcMMO can now be adjusted in Minecraft sound options (Thanks MithicSpirit)
Korean locale updated (Thanks Pindang2)
Simplified Chinese locale updated (Thanks YuanYuanOwO)
NOTES:
For those curious, mcMMO uses Adventure to do a lot of the message sending to players.
It typically needs updating when new versions of MC come out, sorry for the delay on my part.
Version 2.1.226
Added Short_Grass to experience.yml for Herbalism
Updated Hylian Treasures "Bushes" alias to use short_grass when playing on new Minecraft versions
Fixed dirt_path and grass_block not being correctly whitelisted for herbalism abilities
Version 2.1.225
Fixed text from mcMMO not being sent or displayed to the player
Updated Adventure dependencies
Added new API McMMOPlayerNotificationEvent.getPlayer
Version 2.1.224
Updated to a new build of ACF to fix NoSuchFieldException locale
Improved Folia Support (Thanks HSGamer)
Fishing Shake has 8 ranks again
NOTES:
At some point Shake got reduced to 1 rank, this didn't really make sense as it was meant to be a skill that ranked up and got better over time.
It now has 8 ranks again, you may need to update advanced.yml and skillranks.yml to get the new ranks.
Version 2.1.223
Folia Support added (Thanks to HSGamer, TechnicallyCoded, Rockyers, and Yomamaeatstoes)
NOTES: This update brings mcMMO to Folia, not all features are guaranteed to work but from limited testing it appears to be working well.
Version 2.1.222
Fixed dupe exploit
Glow Lichen default XP changed from 200 to 5
A lot of mcMMO logging was moved from INFO to DEBUG, this should reduce the amount of noise in your logs and console
NOTES: If you want to see all logging messages, modify config.yml and set General.Verbose_Logging to true
You will have to adjust experience.yml to get the balance changes, or delete it to generate a new one
Version 2.1.221
PAPI Support is now built into mcMMO and loads when mcMMO loads (as long as you have PAPI running)
Fixed blast mining bonus drops not working (Thanks warriiorrrr)
Added fail safes to prevent bonus drops metadata from lingering on blocks
NOTES: Placeholders were brought in from electroniccat's original work on a PAPI expansion for mcMMO, the placeholders are the same as a result
I will be adding a leaderboard placeholder in the next patch (most likely). Feel free to share details of what functionality you'd want from additional placeholders on discord.
Version 2.1.220
(API) Added TreeFellerBlockBreakEvent class which extends FakeBlockBreakEvent (see notes), this is sent out during Tree Feller processing to allow other plugins to differentiate between Tree Feller and other fake block break events
Config files update automatically again
Default configs are now copied to plugins/mcMMO/defaults for easy reference
Fixed child skills counting towards power level in /inspect (Thanks Wariorrrr)
NOTES: For a while configs were not updating automatically as a rewrite of how config files were loaded was partially done, this is now complete and configs will update automatically again.
Fake block break events have been sent out historically by mcMMO to check other plugins for a players permission to break or place a block, Tree Feller will now specify via inheritance its own event type for this so mcMMO plugins can handle Tree Feller fake block break events differently if they so choose.
You can now view the default configs more easily as they are now copied to plugins/mcMMO/defaults, these configs will be overwritten on start up to match the default values of the config in the JAR
Version 2.1.219
Fixed Fishing exploit protection being triggered inappropriately by other plugins (Thanks smudgge)
Fixed wiki url being incorrect in commands
Party loading is more resilient (Thanks Wariorrrr)
Fixed periods not being replaced whe nrenaming party (Thanks Wariorrrr)
Fixed Party Teleport NPE (Thanks Wariorrrr)
Added support for various new things from Minecraft 1.20
Fixed double drop issue with Beetroots
Added 'Camel' to taming experience in experience.yml
Added 'Sniffer' to taming experience in experience.yml
Added 'Snifflet' to taming experience in experience.yml
Added 'Pitcher_Plant' to bonus drops in config.yml
Added 'Torchflower' to bonus drops in config.yml
Added 'Pink_Petals' to bonus drops in config.yml
Added 'Cherry_Log' to bonus drops in config.yml
Added 'Cherry_Wood' to bonus drops in config.yml
Added 'Camel' to combat experience in experience.yml
Added 'Sniffer' to combat experience in experience.yml
Added 'Snifflet' to combat experience in experience.yml
Added 'Torchflower' to herbalism experience in experience.yml
Added 'Pitcher_Plant' to herbalism experience in experience.yml
Added 'Pink_Petals' to herbalism experience in experience.yml
Added 'Cherry_Log' to woodcutting experience in experience.yml
Added 'Cherry_Wood' to woodcutting experience in experience.yml
Added 'Stripped_Cherry_Log' to woodcutting experience in experience.yml
Added 'Stripped_Cherry_Wood' to woodcutting experience in experience.yml
Added 'Skills.Mining.BlastMining.Bonus_Drops.Enabled' to advanced.yml to enable/disable bonus drops from Blast Mining
NOTE: There are plans to add experience and potentially subskills for discovering items via the new brushing mechanic, but this will have to wait for new Spigot API to become available
Version 2.1.218
Fixed locale pt_BR type (thanks MrPowerGamerBR)
Updated Russian Locale (thanks imDaniX)
Harvest Lumber checks main hand enchantments when delivering bonuses (thanks destro174)
Fixed bug where players could use inspect to determine if vanished players were online (thanks DarkKnights22)
Version 2.1.217
Tree Feller will now break blocks within the limit instead of refusing to fell the entire tree (partial big tree destruction)
Mangrove trees resulting from growth are now marked as natural (existing trees marked unnatural before this update will not be retroactively fixed)
Fixed a bug removing comments from configs (see notes)
Fixed mouse-hover tooltip windows (thanks Greymagic27)
NOTES:
Regarding the secure chat feature Minecraft rolled out, once APIs have updated I will look into rolling support for that into admin/party chat.
Comments should no longer get removed from config but I haven't added any code to add missing comments back in, for now if you want comments you can delete the config file to regenerate it (sorry for the inconvenience)
Version 2.1.216
Reverted Unarmed changes from 2.1.215 (fixes block breaker/beserk active at all time for all players)
Added Sculk_* blocks to Mining XP
You can use Hoe(s) to gain mining XP, Hoe(s) won't benefit from Super Breaker nor will they activate it (see notes)
NOTES:
Hoe's being able to gain Mining XP is primarily for Sculk blocks which have Hoe as the fastest tool yet to me feel like Mining blocks, let me know what you think
The Sculk blocks don't quite fit perfectly as mining-related, especially since hoes are the fastest tool to use for them. Let me know what you think.
Version 2.1.215
Fixed Coal Blocks and potentially other fuel sources not showing burning animation to players (see notes)
Level up broadcasts from level milestones will now be visible to the player who achieved them
Fixed a bug where hovering over skill descriptions did not display anything (thanks Greymagic27)
Added Dripstone to experience.yml (thanks Greymagic27)
Added Mangrove_Log to experience.yml (should fix behavior for tree-feller etc)
Item in main hand is now used for Tree Feller drops (thanks destro174)
NOTES:
The burning animation bug is actually in Spigot, it takes an int for setBurnTime when it really should only take a short as the game is expecting a short value, I implemented a hacky workaround via Math.min
There is a bug where you may lose your config comments, this will be complex to solve, for now you can check our GitHub for the configs with comments.
Version 2.1.214
Temporarily removed FakePlayerAnimationEvent (see notes)
Players can now see their own level up broadcasts
NOTES:
Spigot updated PlayerAnimationEvent with an API break between versions 1.18 and 1.19, as a temporary fix for mcMMO to be able to support both of these
Minecraft versions I have temporarily removed FakePlayerAnimationEvent. I am working on a fix to dynamically use the correct API depending on the version of MC
as many people will likely be stuck on 1.18 for a while.
FakePlayerAnimationEvent existed to circumvent false positives on anti-cheat plugins such as NoCheat, however
I am unsure if it is still needed and removing it may have no ill effects.. however I cannot be certain.
Anti-cheat plugin authors should be informed to update if you run into false positives with mcMMO after this update so they can make the appropriate changes.
Version 2.1.213
Updated various mechanics to recognize and understand the new blocks
Added 'Packed_Mud' to mining xp
Added 'Mud_Bricks' to mining xp
Added 'Reinforced_Deepslate' to mining xp
Added 'Mud' to excavation xp
Added 'Muddy Mangrove Roots' to excavation xp
Added 'Mangrove_Roots' to woodcutting xp
Added 'Stripped_Mangrove_Log' to woodcutting xp
Added 'Stripped_Crimson_Stem' to woodcutting xp
Added 'Stripped_Warped_Stem' to woodcutting xp
Added 'Allay' to combat experience
Added 'Frog' to combat experience and taming experience
Added 'Tadpole' to combat experience
Added 'Warden' to combat experience
Changes to excavation treasures (requires manual editing or regenerating the config)
Added Mud as a block which can drop various treasures (see notes)
Added Muddy_Mangrove_Roots as a block which can drop various treasures (see notes)
Added Stick as a new excavation drop, which drops from mud and muddy mangrove roots (see notes)
Added Potato as a new excavation drop, which drops from mud and dirt (see notes)
Added Feather as a new excavation drop, which drops from mud (see notes)
Added Spyglass as a new excavation drop, which drops rarely from mud and dirt (see notes)
Added Trident as a new excavation drop, which drops somewhat rarely from mud, muddy mangrove roots, and clay (see notes)
Added Heart of the Sea as a new excavation drop, which drops very rarely from mud and requires a very high excavation level to appear
NOTES:
To get the new excavation drop list, the easiest way is to delete treasures.yml and mcMMO will regenerate it with the newest version
I'll likely be tweaking the treasures list in the near future, leave feedback on discord if you have suggestions
Version 2.1.212
An herbalism exploit has been patched (thanks WhatsTheBadNews)
Added 'ExploitFix.Combat.XPCeiling.Enabled' to experience.yml
Added 'ExploitFix.Combat.XPCeiling.Damage_Limit' to experience.yml
Single instances of combat damage above 100 give are capped to give the same reward as 100 by default (100 is a lot, but you can change this in settings)
NOTES: The damage ceiling won't affect server that don't have mobs running around with abnormally high health, if your server does you'll want to adjust this limit or disable it.
Version 2.1.211
Added /mmodebug info for players hitting other players
Fixed Immortal Player bug
Removed all of Spigot's buggy and deprecated DamageModifier API, this fixes the bug where players would become immortal when using certain other plugins
Rupture is back to doing "pure" damage (due to the above change)
NOTES:
Rupture damage will be tweaked based on feedback as it is dealing "pure" damage
Version 2.1.210
Fixed a memory leak involving mob metadata
Fixed a potential null pointer exception in InventoryListener
NOTES:
If you're having issues with "immortal players" this is a known plugin incompatibility between mcMMO and another plugin, I need more info on what plugins need to be present to cause it. Please post info to GitHub issues or tag me on discord.
There was a big rewrite in this update relating to how various types of metadata were being tracked/stored/retrieved
If you run into issues with this version of mcMMO, please post about it on GitHub
Version 2.1.209
Fixed a bug where some config files did not get trimmed completely
NOTES:
This should fix the issue for everyone, let me know if you still run into trouble!
Don't be afraid to ping me on discord
Version 2.1.208
Significantly rewrote to how mcMMO loads/updates config files
Fixed a bug where huge config files caused the server to take forever to start/shutdown
Fixed config files duplicating comments and updated their code to use Spigot API (thanks the456gamer)
mcMMO now repairs config files (removing duplicate comments, see notes)
Updated lithuanian locale (thanks dexasz)
NOTES:
Due to a change in Spigot mcMMO started growing config files at an alarming rate until they became so big they wouldn't load, and well before they got to that stage they slowed down loading the server
mcMMO now uses the Spigot API in a smarter way for config files
Version 2.1.207
Fixed an IndexOutOfBounds exception with our BlockTracker
Fixed a bug where leveling up a party at level cap would spam the chat with messages
mcMMO will no longer use enchanted repair materials (thanks JeBobs)
Added an option to allow enchanted repair materials 'Skills.Repair.Use_Enchanted_Materials' in config.yml
Temporarily rolling required Java version back to 16
Added unicode (UTF-8) support to locale files (no more UTF-16 codes needed)
Added locale key 'Scoreboard.Disabled' to en_US
Added locale key 'Scoreboard.NotSetupYet' to en_US
Fixed a bug where Salvage sent messages even though the event was cancelled (Thanks TheBusyBiscuit)
Version 2.1.206
Fixed a memory leak involving Herbalism under specific circumstances
Fixed a memory leak involving Rupture under specific circumstances
Fixed a memory leak involving Dodge
Fixed a memory leak involving Endermen and block pickups
Fixed a memory leak from plugin conflicts when double drops get activated
Fixed a memory leak that required a specific config.yml setup with mob health bars
You can no longer set mob health bars to -1 in config.yml to set it to display permanently (this was problematic behavior)
Fixed a bug preventing Action Bar messages from showing
Fixed a bug where Alchemy XP wasn't being granted
Lowered the default volume of level up from .75 to .3 in sounds.yml (delete sounds.yml to get this change automagically)
Updated adventure platform dependency
Updated to use Java 17
NOTES:
mcMMO will target the newest version of MC moving forward, any backwards compatibility with prior versions of Minecraft should be considered a side effect rather than intended.
Version 2.1.205
Fixed yet another exception preventing Alchemy from working (thanks NemuruYama)
Added some code to cleanup potential memory leaks
NOTES:
Sorry for the delay in this patch, I have had a terrible cold all weekend, feeling better now
Version 2.1.204
Fixed IndexOutOfBounds exception (thanks gecko10000) (related to Alchemy)
Added double smelt to copper ingot and netherite scrap (thanks Lyther)
Version 2.1.203
mcMMO now requires Java 16
mcMMO now requires the newest version of Minecraft (currently 1.17.1)
Fixed several API breaks (mostly affected Alchemy)
Fixed a bug relating to Shake percentages (thanks Lyther)
Fixed hexcolors not displaying correctly in level up milestone broadcasts (thanks gecko10000)
(API) Added deprecated constructors for PlayerProfile (thanks PikaMug)
mcMMO has had many of its dependencies updated to newer builds
NOTES:
If you want to play mcMMO on older versions, simply use 2.1.202 instead
Keeping mcMMO backwards compatible with older versions is getting messy, and I'd rather be able to focus my attention at newer features than having to make an elaborate build process (or alternatively hacky code) to support older versions of the game
Furthermore, it seems most people are playing 1.17.1 by a wide margin
You may have trouble compiling the source code if your maven is not setup to run JDK16, if you get any errors when compiling this is likely the reason
The data from bstats went into making this decision (shoutout to Qixils for typing this up too)
71.9% of servers are running 1.17.X
97.9% of servers are running ≥1.16
99.3% of servers are running ≥1.15
Version 2.1.202
Fixed a bug where mcMMO didn't reward XP for Kelp
Fixed a bug where mcMMO marked bonemealed Azalea trees as unnatural (and thus did not give XP or get affected by Tree Feller)
Added Amethyst_Block to experience.yml for Mining
Added Flowering Azalea Leaves to Tree Feller's white list
Fixed a bug where mcMMO didn't appropriately flag blocks as natural in some tree growing events
(SQL) Added more MySQL/MariaDB settings (allowPublicKeyRetrieval - thanks rosaage)
(API) Added CREATED_PARTY and DISBANDED_PARTY to EventReason (used in some party events - thanks PikaMug )
Party member name matching is no longer case sensitive (thanks Wariorrrr)
Updated zh_CN locale (thanks GhostDC)
Added some settings for over fishing (Settings are in experience.yml under Fishing_ExploitFix_Options - thanks tunagohan)
NOTES:
This means tree feller will correctly traverse flowering azalea leaves during its ability
Version 2.1.201
Tweaked the visual/audio effect for Rupture
(API) TNT is set as the source in Blast Mining (1.16.1 and up)
Fixed an exploit related to Ability Buffs remaining on tools
Blast Mining no longer drops Budding Amethyst since its not legal to obtain this item through normal gameplay
Added mcinspect and mmoinspect aliases to inspect command
Portuguese translation of Woodcutting changed back to Lenhador
Updated zh_CN (Chinese) locale, thanks GhostDC!
Major changes to zh_TW locale, thanks gregman98
Added '/skill keep' shortcut (for example /mining keep) thanks GriffinCodes
Impact is now more balanced as the formula has been changed (see notes) thanks emanondev
NOTES:
Impact will deal less durability damage to armors without unbreaking, and more to armors with unbreaking
Version 2.1.200
Fixed a major 1.17 exploit
Dodge will no longer trigger while blocking
Action Bar messages can now be disabled (thanks TheBusyBiscuit)
mcMMO is better at MC version parsing now (thanks stepech & TheBusyBiscuit)
Version 2.1.199
Fixed IndexOutOfBounds error for servers running 1.17 or higher
Fixed a bug that caused MySQL/MariaDB to malfunction for 1.17 (see notes)
Renamed Deepslate Lapis Lazuli Ore to Deepslate Lapis Ore in experience.yml and config.yml
Added some code to prevent mcMMO from breaking if it doesn't recognize the version of the game
Optimized CompatibilitySupportLayer - this handles some of the logic for supporting multiple versions of the game
Added Unit Tests for MinecraftGameVersion
NOTES:
I have temporarily disabled SSL for MySQL/MariaDB for 1.17 ( proper fix coming soon )
Version 2.1.198
Fixed a bug where Smelting didn't work with the new 1.17 materials
Updated dependency Adventure to 4.8.0 (thanks TheBusyBiscuit)
Version 2.1.197
This update adds compatibility for new mobs and blocks from 1.17
This build of mcMMO should be more compatible with certain versions of ViaVersion
Players are no longer launched from Minecarts when using a Fishing Rod (they are still dismounted) thanks lexikiq
Updated Japanese locale (thanks ViaSnake)
Updated Brazil Portuguese (pt_BR) locale (thanks Paulo Guilherme)
Added Goat to experience.yml for combat and taming
Added Axolotl to experience.yml for combat and taming
Added Glow_Squid to experience.yml for combat and taming
Added Glow Berries to Farmer's Diet
Updated Super Breaker to recognize the new pick-axe appropriate blocks
Updated Tree Feller to recognize Azalea Leaves
Added Rooted Dirt to experience.yml for Excavation
Added Small Dripleaf to experience.yml for Herbalism
Added Big Dripleaf to experience.yml for Herbalism
Added Moss Block to experience.yml for Herbalism
Added Cave Vines to experience.yml for Herbalism
Added Cave Vines Plant to experience.yml for Herbalism
Added Glow Lichen to experience.yml for Herbalism
Added Tuff to experience.yml for Mining
Added Calcite to experience.yml for Mining
Added Smooth Basalt to experience.yml for Mining
Added Block_Of_Amethyst to experience.yml for Mining
Added Budding Amethyst to experience.yml for Mining
Added Small_Amethyst_Bud to experience.yml for Mining
Added Medium Amethyst Bud to experience.yml for Mining
Added Large Amethyst Bud to experience.yml for Mining
Added Amethyst Cluster to experience.yml for Mining
Added Deepslate to experience.yml for Mining
Added Cobbled Deepslate to experience.yml for Mining
Added Copper Ore to experience.yml for Mining
Added Deepslate Redstone Ore to experience.yml for Mining
Added Deepslate Copper Ore to experience.yml for Mining
Added Deepslate Coal Ore to experience.yml for Mining
Added Deepslate Diamond Ore to experience.yml for Mining
Added Deepslate Emerald Ore to experience.yml for Mining
Added Deepslate Iron Ore to experience.yml for Mining
Added Deepslate Gold Ore to experience.yml for Mining
Added Deepslate Lapis Lazuli Ore to experience.yml for Mining
Added Lapis Lazuli Ore to experience.yml for Mining (was missing)
Added Moss Block to Bonus Drops for Herbalism in config.yml
Added Glow Berries to Bonus Drops for Herbalism in config.yml
Added Cave Vines to Bonus Drops for Herbalism in config.yml
Added Cave Vines Plant to Bonus Drops for Herbalism in config.yml
Added Tuff to Bonus Drops for Mining in config.yml
Added Amethyst Shard to Bonus Drops for Mining in config.yml
Added Calcite to Bonus Drops for Mining in config.yml
Added Smooth Basalt to Bonus Drops for Mining in config.yml
Added Block_Of_Amethyst to Bonus Drops for Mining in config.yml
Added Budding Amethyst to Bonus Drops for Mining in config.yml
Added Small_Amethyst_Bud to Bonus Drops for Mining in config.yml
Added Medium Amethyst Bud to Bonus Drops for Mining in config.yml
Added Large Amethyst Bud to Bonus Drops for Mining in config.yml
Added Amethyst Cluster to Bonus Drops for Mining in config.yml
Added Deepslate to Bonus Drops for Mining in config.yml
Added Cobbled Deepslate to Bonus Drops for Mining in config.yml
Added Raw Iron to Bonus Drops for Mining in config.yml
Added Raw Gold to Bonus Drops for Mining in config.yml
Added Raw Copper to Bonus Drops for Mining in config.yml
Added Copper Ore to Bonus Drops for Mining in config.yml
Added Deepslate Redstone Ore to Bonus Drops for Mining in config.yml
Added Deepslate Copper Ore to Bonus Drops for Mining in config.yml
Added Deepslate Coal Ore to Bonus Drops for Mining in config.yml
Added Deepslate Diamond Ore to Bonus Drops for Mining in config.yml
Added Deepslate Emerald Ore to Bonus Drops for Mining in config.yml
Added Deepslate Iron Ore to Bonus Drops for Mining in config.yml
Added Deepslate Gold Ore to Bonus Drops for Mining in config.yml
Added Deepslate Lapis Lazuli Ore to Bonus Drops for Mining in config.yml
Added Lapis Lazuli Ore to Bonus Drops for Mining in config.yml (was missing)
Added Cobbled Deepslate to experience.yml for Smelting
Added Raw Copper to experience.yml for Smelting
Added Raw Iron to experience.yml for Smelting
Added Raw Gold to experience.yml for Smelting
Added Copper Ore to experience.yml for Smelting
Added Deepslate Redstone Ore to experience.yml for Smelting
Added Deepslate Copper Ore to experience.yml for Smelting
Added Deepslate Coal Ore to experience.yml for Smelting
Added Deepslate Diamond Ore to experience.yml for Smelting
Added Deepslate Emerald Ore to experience.yml for Smelting
Added Deepslate Iron Ore to experience.yml for Smelting
Added Deepslate Gold Ore to experience.yml for Smelting
Added Deepslate Lapis Lazuli Ore to experience.yml for Smelting
Added Lapis Lazuli Ore to experience.yml for Smelting (was missing)
NOTES:
Another patch will follow this one shortly to add more 1.17 support, I am waiting on the Spigot API to test some stuff which isn't out yet.
You shouldn't need to edit your configs for this update, your configs should update automatically.
Expect some patches following this update for Axolotl and other new entities, waiting on the Spigot API to become available
If you run into any issues with ViaVersion or ViaBackwards, use the latest dev builds for each.
Version 2.1.196
Removed the explosion from Rupture
Adjusted Rupture to play its particle effect less often
Fixed a bug where Rupture never applied to additional targets during Serrated Strikes
Fixed a bug where players without Rupture permission could use Rupture during Serrated Strikes
Fixed a possible null error for our SelfListener
Added locale string 'Swords.Combat.Rupture.Note.Update.One'
Updated locale string 'Guides.Swords.Section.1'
Crossbows can now be fished up with enchantments
(API) Added McMMOEntityDamageByRuptureEvent (thanks qixils)
NOTES:
For now Rupture is non-lethal, I may add back a lethal component at the end of its damage
Rupture will be in a state of change for a while as I receive feedback (give me feedback in Discord!)
Crossbows is not in the default fishing loot list, you'd have to add it yourself.
For Devs: McMMOEntityDamageByRuptureEvent extends EntityDamageByEntityEvent and uses CUSTOM type damage
Version 2.1.195
Fixed a null connection error which affected some SQL users
Version 2.1.194
Fixed an XP exploit
Updated SQL to not throw errors if upgrades.yml was reset for any reason
Updated SQL to use the newest driver path (and fall back to the old one if the new one doesn't exist on the server)
Locale override files are now named locale_override.properties (converted automatically/generated automatically)
Existing in use locale override files will be renamed to locale_override.properties and have some useful text put in them
mcMMO will now generate a locale override file with some detailed instructions if one doesn't exist (will be found in /plugins/mcMMO/locales/locale_override.properties)
NOTES:
If you were overriding locale before this update mcMMO will just rename the existing override file to locale_override.properties add some useful text and then load it
Remember you can use /mcreloadlocale to swap the edits in without restarting the server
Version 2.1.193
Fixed another bug where mcrank/mctop/leaderboards weren't loading
Fixed a bug where override locales weren't being loaded (but worked after a reloadlocale command)
(Unit Tests) Added a test to make sure leaderboards for FlatFile were working
Fixed blocks being dropped from blast mining even if yield was set to 0 (thanks Warriorrrr)
Fixed Tree feller not working entirely if one fake block break event is cancelled. (thanks Warriorrrr)
Fixes no woodcutting xp being rewarded if a tree is too big while using tree feller. (thanks Warriorrrr)
Updated pl locale (thanks Mich3l3k)
Version 2.1.192
Removed some debug messages from FlatFileDatabaseManager
Fixed another bug where player names could be saved as null for FlatFileDB (they will update on the players next login at the next save interval)
(API) Removed deprecation from com.gmail.nossr50.api.ExperienceAPI.getOfflineProfile(java.lang.String)
(API) Added com.gmail.nossr50.api.DatabaseAPI.doesPlayerExistInDB(org.bukkit.OfflinePlayer)
(API) Added com.gmail.nossr50.api.ExperienceAPI.getOfflineProfile(org.bukkit.OfflinePlayer)
(API) Added com.gmail.nossr50.api.ExperienceAPI.getOfflineXP(org.bukkit.OfflinePlayer, java.lang.String)
(API) Added com.gmail.nossr50.api.ExperienceAPI.getOfflineXPRaw(org.bukkit.OfflinePlayer, com.gmail.nossr50.datatypes.skills.PrimarySkillType)
(API) Added com.gmail.nossr50.api.ExperienceAPI.getOfflineXPRaw(org.bukkit.OfflinePlayer, java.lang.String)
(API) Added com.gmail.nossr50.api.ExperienceAPI.getOfflineXPToNextLevel(org.bukkit.OfflinePlayer, java.lang.String)
(API) Added com.gmail.nossr50.api.DatabaseAPI.doesPlayerExistInDB(java.lang.String)
(Unit Tests) Added some more unit tests to FlatFileDB
Version 2.1.191
Fixed a bug related to our blocktracker
Fixed a bug that prevented the leaderboards from working on FlatFile in some circumstances
Some minor optimizations to our Block events
(Unit Tests) Added a test for initializing the leaderboard on FlatFile
Version 2.1.190
Fixed a null error in BitSetChunkStore
Version 2.1.189
Fixed a bug that would remove components from death messages when players were killed by mobs (thanks lexikiq)
Rewrote how FlatFileDatabase verifies data integrity
FlatFileDatabase has much better data validation and will repair broken/invalid data much better
Fixed a bug where FlatFileDatabase users could have their names saved as "null" (names will be fixed the next time the player logs in)
Added 20~ unit tests for FlatFileDatabaseManager (see notes)
FlatFileDB now stores the last login of users again (was completely non functional for a while)
Newly created flat file databases (mcmmo.users file) will have a comment line at the top noting the date the database was created
Minor performance optimizations to FlatFile database
mcMMO will once again purge old users if the config option is on (see notes)
Fixed a bug where FlatFileDatabaseManager didn't properly upgrade older database entries to the newest schema
The setting to disable the mcMMO user block tracker has been moved from our "hidden config" to persistent_data.yml
Added 'mcMMO_Region_System.Enabled' to persistent_data.yml (don't touch this setting unless you know what you are doing)
Removed MHD command (it didn't do anything for a while now)
Removed UltraPermissions warning
Updated pl locale (Thanks Mich3l3k)
Fixed an IllegalPluginAccessException error that could happen during server shutdown
Minor performance optimizations to misc parts of the codebase
(API) Added com.gmail.nossr50.database.DatabaseManager.loadPlayerProfile(org.bukkit.OfflinePlayer)
(API) Deprecated com.gmail.nossr50.database.DatabaseManager.loadPlayerProfile(java.util.UUID, java.lang.String)
(API) Removed com.gmail.nossr50.database.DatabaseManager.newUser(java.lang.String, java.util.UUID)
(API) PrimarySkillType will soon be just an enum with nothing special going on
(API) Deprecated the members of PrimarySkillType use mcMMO::getSkillTools instead, deprecated members will be removed in Tridents & Crossbows (due soon)
(API) Some members of PrimarySkillType were removed and not deprecated (such as the field constants)
NOTES:
I spent over 26 hours refactoring FlatFileDB and writing unit tests for it, this will ensure that any changes in the code that could break the database are caught at compile time (so long as we have enough tests, could probably use more)
Regarding purging old users on the FlatFileDB, since this wasn't functioning for a while, the last login of users has been reset and if mcMMO hasn't seen that user since this update, it won't purge them as it has no way to know if they are truly an old user
I'm likely going to add SQLite DB as an option in the future, I spent time to fix up the FlatFileDB as some Unit Testing practice.
Ultra Permissions is SAFE to use with mcMMO, disregard previous messages stating otherwise
After getting in contact with the UltraPermissions devs and exhaustive testing, I have concluded that using UltraPermissions is completely safe with mcMMO. The users who had an issue with performance currently have an unknown cause, potentially it is from a plugin using the UltraPermissions API I really can't say without more data. My apologies to the UltraPermissions team for reporting an issue between our two plugins directly, as that is not the case. I would have tested it myself sooner but UltraPermissions was closed source and premium so I wasn't particularly motivated to do so, however I have been given access to the binaries so now I can do all the testing I want if future issues ever arise which I have zero expectations that they will.
Version 2.1.188
Updated default entries in treasures.yml to use "Level_Requirement" instead of "Drop_Level"
Fixed a bug where excavation treasures only required level 0 instead of loading the value from the config
Fixed a bug where /fishing was showing the wrong shake chance
Default Shake chance increased from 15% to 30% (update advanced.yml manually or delete the file to regenerate it and receive these changes)
Removed entries for ranks 2-8 of Shake from advanced.yml (Shake only has one rank, the extra entries were a mistake)
Modified the warning about UltraPermissions
Removed the debug message about potentially unused keys (only shown if you had debug mode enabled in config.yml)
NOTES:
This update makes changes to treasures.yml automatically to apply the fix, you don't need to do anything
UltraPermissions devs are working on a fix for the performance issue bug
Version 2.1.187
Fixed a ClassCastException error involving Rupture
Version 2.1.186
Rupture has been reworked to solve a few outstanding issues (see notes)
Fixed an exploit involving enchantments (thanks TheBusyBiscuit)
Fixed a very small memory leak that would only happen in very rare situations
Fixed a bug where XP wasn't granted while sneaking and interacting with a berry bush
Gore no longer applies Rupture
Gore no longer sends a message to the Wolf owner when it triggers
Gore no longer sends a message to players that are hit by it
Rupture no longer sends a message telling you that your target is bleeding
Updated locale string 'Swords.SubSkill.Rupture.Description'
Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra'
Updated locale string 'Swords.Combat.Rupture.Note'
Added locale string 'Swords.SubSkill.Rupture.Stat.TickDamage'
Added locale string 'Swords.SubSkill.Rupture.Stat.ExplosionDamage'
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_Players' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_Mobs' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Explosion_Damage.Against_Players' to advanced.yml
Added 'Skills.Swords.Rupture.Rupture_Mechanics.Explosion_Damage.Against_Mobs' to advanced.yml
Removed 'Skills.Swords.Rupture.ChanceMax' from advanced.yml
Removed 'Skills.Swords.Rupture.MaxBonusLevel.Standard' from advanced.yml
Removed 'Skills.Swords.Rupture.MaxBonusLevel.RetroMode' from advanced.yml
Removed 'Skills.Swords.Rupture.MaxTicks' from advanced.yml
Removed 'Skills.Swords.Rupture.BaseTicks' from advanced.yml
Removed 'Skills.Swords.Rupture.DamagePlayer' from advanced.yml
Removed 'Skills.Swords.Rupture.DamageMobs' from advanced.yml
NOTES:
The old Rupture would constantly interfere with your ability to do a Sweep Attack/Swipe with swords, the new one solves this problem
Targets will bleed and take "pure" damage while bleeding, this never kills the target. It will reduce them to 0.01 HP.
After 5 seconds of not applying Rupture on the target Rupture explodes dealing a large amount of damage, this damage is not pure and is affected by armor etc.
Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
Rupture does not stack between players, whoever applied Rupture first determines its strength, this will change in the future (Stronger Ruptures will overwrite weaker ones)
When you reapply rupture it immediately triggers a damage tick
Version 2.1.185
Fixed an exploit for Herbalism
Version 2.1.184
Removed April Fools event
Fixed a bug where the default treasures.yml file had incorrect keys (see notes)
NOTES:
mcMMO will fix bad config files automatically, you don't need to do anything
Version 2.1.183
Players now gain Acrobatics XP from falling even if they don't have the Roll permission node (checks for Acrobatics skill permission)
treasures.yml now has separate settings for Drop_Level for Standard/Retro mode (see notes / this change is automatic)
Updated Russian locale (thanks ImDaniX)
Added Donkeys to beat lore (thanks QuantumToasted)
Alchemy guide now correctly labels Rabbit's foot for potion of leaping (thanks mldriscoll)
Fixed a bug where sweet berry bushes would give XP in situations where they shouldn't
The /mmoinfo for Roll is removed for the time being, it will return in a future update (see notes)
NOTES:
Previously treasures.yml would take drop_level and multiply it by 10 if you were on Retro Mode, this is confusing so it has been changed
treasures.yml will update old entries to follow the new format automatically, please review them to make sure they match expected values, and if not edit them and save then reboot your server
Roll is actually the only skill that had an /mmoinfo, its one big mess, I'll fix it in the future
Version 2.1.182
Players now receive XP from harvesting Sweet Berry bushes (double XP for harvesting fully grown berries)
Fixed an error when using mcMMO with Featherboard that broke mcMMO skill boards when using certain commands
Fixed a NPE with Scoreboards enabled when trying to update scoreboards
Added 'Scoreboard.Recovery' locale key
Sweet Berry Bush will no longer ready tools for Super Abilities
You can now use '.all' (for example: mcmmo.perks.xp.customboost.all) to give an XP perk to all skills
Removed hardcore and vampirism commands, these commands are dangerous, just modify the config file if you want to use hardcore / vampirism
Fixed several errors in de locale (Thanks TheBusyBiscuit & w1tcherrr)
Fixed a bug where double smelt never succeeded if the furnace was empty (but worked normally afterwards)
Added some safety so that mcMMO automatic save interval is never more frequent than 1 minute
Removed a few silent exceptions for scoreboards & mcMMO
Added warning about UltraPermissions to mcMMO