Skip to content

Latest commit

 

History

History
65 lines (51 loc) · 2.39 KB

README.md

File metadata and controls

65 lines (51 loc) · 2.39 KB

framesconv

This is a case study of GPU-accelerated RGB-to-NV12 colorspace conversion by means of OpenGL ES 3.1 compute shader. Optional codepath implementing this conversion by means of OpenGL ES 2.0 fragment shader is also provided. It also showcases following topics:

  • GBM buffers allocation, reading and writing,
  • Surfaceless EGL platform (EGL_MESA_platform_surfaceless),
  • Surfaceless EGL context (EGL_KHR_surfaceless_context),
  • Configless EGL context (EGL_KHR_no_config_context),
  • Creating EGL image from dma_buf (EGL_EXT_image_dma_buf_import),
  • Creating GL textures from EGL image (GL_OES_EGL_image).

The implementation allocates source and destination GBM buffers. Source GBM buffer is filled with raw RGBX data from a provided file. Compute shader converts RGB to NV12 writing output to the destination GBM buffer. In the end, output GBM buffer is drained to a provided file.

Building on Linux

framesconv depends on gbm, egl and glesv2. Once you have it installed, just

make

Building anywhere else

I don't care about any other platforms except Linux, so you are on your own. It's unlikely it would work at all, because EGL_EXT_image_dma_buf_import is Linux-specific extension.

Running

The commandline is

framesconv [-i input] -w width -h height [-o output] [-r render_node] [-es implementation]

where

  • input is either a) path to a source image, or b) - to read the data from standard input. In any case it's your responsibility to provide appropriate amount of input data. Source image is expected in raw 4-bytes RGBX format.
  • width is width of the source image in pixels.
  • height is height of the source image in pixels.
  • output is either a) path to a destination image, or b) - to write the data to the standard output. Destination image is written in raw NV12 format.
  • render_node is a path to the DRM render node.
  • es is either a) 31 for OpenGL ES 3.1 and compute shader implementation, or b) 20 for OpenGL ES 2.0 and fragment shader implementation.

Default value for -i is - making it to read from the standard input. Default value for -o is - making it write to the standard output. Default value for render_node is /dev/dri/renderD128. Default value for es is 31.

Usage

Just provide a proper commandline, i.e.:

./framesconv -i lenna.rgb -w 512 -h 512 -o /tmp/lenna.yuv
Colorspace conversion took 4 milliseconds

Bugs

Yes.