From de629c2956bb3bd0bd12739d3a6fcc63b1ce8f31 Mon Sep 17 00:00:00 2001 From: Glenn Fiedler Date: Wed, 18 Sep 2024 19:45:57 -0400 Subject: [PATCH] Update README.md Signed-off-by: Glenn Fiedler --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 815e447..f4e8da3 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ netcode has the following features: * Secure client connection with connect tokens. Only the clients that you authorize can connect to your server. This is perfect for a game where you perform matchmaking in a web backend and then send clients to play on a particular server. * Client slot system. Servers have n slots for clients. Client are assigned an index [0,MaxSlots) when they connect to the server and are quickly denied connection if all slots are taken. * Fast clean disconnect on client or server side of connection to open up the slot for a new client, plus timeouts for hard disconnects. -* Encrypted and signed packets. Packets cannot be tampered with or read by parties not involved in the client/server connection. +* Encrypted and signed packets. Packets cannot be tampered with or read by parties not involved in the client/server connection. Cryptography is performed by the excellent [sodium library](https://libsodium.gitbook.io/doc). * Many security features including robust protection against maliciously crafted packets, packet replay attacks and DDoS amplification attacks. netcode is stable and production ready.