From 69d2c979491360fb7e34e3a476b2db2cae855e4e Mon Sep 17 00:00:00 2001 From: Glenn Fiedler Date: Wed, 18 Sep 2024 18:29:45 -0400 Subject: [PATCH] Update README.md Signed-off-by: Glenn Fiedler --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e23858b..aecd23f 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ It's intended for use by real-time multiplayer games, which need a connection or netcode has the following features: * Secure client connection with connect tokens. Only the clients that you authorize can connect to your server. This is perfect for a game where you perform matchmaking in a web backend and then send clients to play on a particular server. -* Client slot system. Servers have n slots for clients. Client are assigned an index when they connect to the server and are quickly denied connection if all slots are taken. +* Client slot system. Servers have n slots for clients. Client are assigned an index [0,MaxSlots) when they connect to the server and are quickly denied connection if all slots are taken. * Fast clean disconnect on client or server side of connection to open up the slot for a new client, plus timeouts for hard disconnects. * Encrypted and signed packets. Packets cannot be tampered with or read by parties not involved in the client connection. * Many security features including robust protection against maliciously crafted packets, packet replay attacks and DDoS amplification attacks.