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As he is both temp summon and vehicle we've got problem with ejecting passinger NPCs. after last one - he is despawned. Maybe bosses in ToC should be static spawned in invisible phase and just "activated"? or maybe despawn of creatures with assigned ScriptName or AIName should be handled via scripts? VEHICLE_FLAG_NOT_DISMISS are assigned in DBC so prob it isnt matter of missing flag.
The text was updated successfully, but these errors were encountered:
Need correct this case in WorldSession::HandleEjectPassenger. in old disqussion this (Gormok) mobs be sample for excluding, but scrpt currently not finished. as i think, need special tempsummon type for accessories like this (possible flag?)
As he is both temp summon and vehicle we've got problem with ejecting passinger NPCs. after last one - he is despawned. Maybe bosses in ToC should be static spawned in invisible phase and just "activated"? or maybe despawn of creatures with assigned ScriptName or AIName should be handled via scripts? VEHICLE_FLAG_NOT_DISMISS are assigned in DBC so prob it isnt matter of missing flag.
The text was updated successfully, but these errors were encountered: