Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Gormok (ToC) #220

Open
przemratajczak opened this issue May 3, 2013 · 1 comment
Open

Gormok (ToC) #220

przemratajczak opened this issue May 3, 2013 · 1 comment

Comments

@przemratajczak
Copy link

As he is both temp summon and vehicle we've got problem with ejecting passinger NPCs. after last one - he is despawned. Maybe bosses in ToC should be static spawned in invisible phase and just "activated"? or maybe despawn of creatures with assigned ScriptName or AIName should be handled via scripts? VEHICLE_FLAG_NOT_DISMISS are assigned in DBC so prob it isnt matter of missing flag.

@rsa
Copy link
Member

rsa commented May 3, 2013

Need correct this case in WorldSession::HandleEjectPassenger. in old disqussion this (Gormok) mobs be sample for excluding, but scrpt currently not finished. as i think, need special tempsummon type for accessories like this (possible flag?)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants