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Michael Angelo Calimlim edited this page Jan 10, 2021
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Create games with Godot game engine using the Rust programming language!
- make sure you have cargo-generate installed.
- run this commands on your terminal
$ cargo generate --git https://github.com/godot-rust/godot-rust-template --name my-awesome-game
$ cd my-awesome-game
$ make run
- enjoy!
Please take note that it also generates a
export_presets.cfg
file for you, you might want to put that on.gitignore
if you are planning to put confidential data in it...
These commands allows you to build
the library and export
it to a game.
$ make build-i686-unknown-linux-gnu-debug
$ make export-i686-unknown-linux-gnu-debug
$ make build-i686-unknown-linux-gnu-release
$ make export-i686-unknown-linux-gnu-release
$ make build-x86_64-unknown-linux-gnu-debug
$ make export-x86_64-unknown-linux-gnu-debug
$ make build-x86_64-unknown-linux-gnu-release
$ make export-x86_64-unknown-linux-gnu-release
To be able to deploy the game to your phone or publish it to Google Play, keystore files must be created first.
$ make create-debug-keystore
$ make create-release-keystore
$ make build-aarch64-linux-android-debug
$ make export-aarch64-linux-android-debug
$ make build-aarch64-linux-android-release
$ make export-aarch64-linux-android-release
$ make build-armv7-linux-androideabi-debug
$ make export-armv7-linux-androideabi-debug
$ make build-armv7-linux-androideabi-release
$ make export-armv7-linux-androideabi-release
$ make build-i686-linux-android-debug
$ make export-i686-linux-android-debug
$ make build-i686-linux-android-release
$ make export-i686-linux-android-release
$ make build-x86_64-linux-android-debug
$ make export-x86_64-linux-android-debug
$ make build-x86_64-linux-android-release
$ make export-x86_64-linux-android-release
$ make build-x86_64-apple-darwin-debug
$ make export-x86_64-apple-darwin-debug
$ make build-x86_64-apple-darwin-release
$ make export-x86_64-apple-darwin-release
to follow...
to follow...
PRs are welcome! 😄, please see the contribution guidelines