This online book will introduce the main concepts required to write graphics games or any other applications using Vulkan in Java.
We will use LWJGL as the Java library which provides the required bindings to use Vulkan and any other required APIs. This book is the result of my self learning language, that I think it may help the community.
The book itself is also hosted in GitHub.
The source code of the samples of this book is in GitHub.
An EPUB verion is automatically gerenated in GitHub.
If you like the book you can become a sponsor
Suggestions and corrections are more than welcome (and if you do like it please rate it with a star). Please send them using the discussion forum and make the corrections you consider in order to improve the book.
If you find something confusing, or you would like something clarified in the book, please submit an issue on GitHub.
Antonio Hernández Bejarano.
To all the readers that have contributed with corrections, improvements and ideas. Specifically to (sorry if I forget someone, please feel free to remind that to me):