diff --git a/build.gradle b/build.gradle index a83ebd1..af2734b 100644 --- a/build.gradle +++ b/build.gradle @@ -3,7 +3,16 @@ plugins { id 'eclipse' id 'idea' id 'maven-publish' - id 'net.neoforged.gradle.userdev' version '7.0.142' + id 'net.neoforged.gradle.userdev' version '7.0.152' +} + +tasks.named('wrapper', Wrapper).configure { + // Define wrapper values here so as to not have to always do so when updating gradlew.properties. + // Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with + // documentation attached on cursor hover of gradle classes and methods. However, this comes with increased + // file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards. + // (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`) + distributionType = Wrapper.DistributionType.BIN } version = mod_version @@ -11,7 +20,6 @@ group = mod_group_id repositories { mavenLocal() - maven { url "https://www.cursemaven.com" content { @@ -94,8 +102,9 @@ dependencies { // You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader. // And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version. // For all intends and purposes: You can treat this dependency as if it is a normal library you would use. - implementation "net.neoforged:neoforge:${neo_version}" implementation "curse.maven:jade-324717:${jade_version}" + implementation "curse.maven:jei-238222:${jei_version}" + implementation "net.neoforged:neoforge:${neo_version}" // Example optional mod dependency with JEI // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime diff --git a/gradle.properties b/gradle.properties index 5dd60b2..7cfecaa 100644 --- a/gradle.properties +++ b/gradle.properties @@ -5,8 +5,8 @@ org.gradle.debug=false #read more on this at https://github.com/neoforged/NeoGradle/blob/NG_7.0/README.md#apply-parchment-mappings # you can also find the latest versions at: https://parchmentmc.org/docs/getting-started -neogradle.subsystems.parchment.minecraftVersion=1.20.6 -neogradle.subsystems.parchment.mappingsVersion=2024.06.02 +neogradle.subsystems.parchment.minecraftVersion=1.21 +neogradle.subsystems.parchment.mappingsVersion=2024.06.23 # Environment Properties # You can find the latest versions here: https://projects.neoforged.net/neoforged/neoforge # The Minecraft version must agree with the Neo version to get a valid artifact @@ -16,13 +16,18 @@ minecraft_version=1.21 # as they do not follow standard versioning conventions. minecraft_version_range=[1.21,1.21.1) # The Neo version must agree with the Minecraft version to get a valid artifact -neo_version=21.0.0-beta +neo_version=21.0.42-beta # The Neo version range can use any version of Neo as bounds -neo_version_range=[21.0.0-beta,) +neo_version_range=[21.0.40-beta,) # The loader version range can only use the major version of FML as bounds loader_version_range=[4,) -jade_version=5427817 +## Dep Properties + +# Jade version +jade_version=5444008 +# JEI version +jei_version=5466551 ## Mod Properties @@ -34,7 +39,7 @@ mod_name=Floralis # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. mod_license=MIT License # The mod version. See https://semver.org/ -mod_version=16.0.0 +mod_version=16.1.0 # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # This should match the base package used for the mod sources. # See https://maven.apache.org/guides/mini/guide-naming-conventions.html diff --git a/src/main/java/com/luxtracon/floralis/block/CactusCropBlock.java b/src/main/java/com/luxtracon/floralis/block/CactusCropBlock.java index d3a3966..c6a1beb 100644 --- a/src/main/java/com/luxtracon/floralis/block/CactusCropBlock.java +++ b/src/main/java/com/luxtracon/floralis/block/CactusCropBlock.java @@ -22,7 +22,6 @@ import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; -import net.neoforged.neoforge.common.PlantType; import net.neoforged.neoforge.event.EventHooks; import javax.annotation.Nullable; @@ -101,11 +100,6 @@ public ItemLike getBaseSeedId() { return this; } - @Override - public PlantType getPlantType(BlockGetter pLevel, BlockPos pPos) { - return PlantType.DESERT; - } - @Override public VoxelShape getCollisionShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return CactusCropBlock.SHAPES[pState.getValue(this.getAgeProperty())]; diff --git a/src/main/resources/META-INF/neoforge.mods.toml b/src/main/resources/META-INF/neoforge.mods.toml index eb7cec3..f0dfcc6 100644 --- a/src/main/resources/META-INF/neoforge.mods.toml +++ b/src/main/resources/META-INF/neoforge.mods.toml @@ -43,14 +43,6 @@ credits="Alexander317, junshengxie, unroman" #optional # A text field displayed in the mod UI authors="${mod_authors}" #optional -# Display Test controls the display for your mod in the server connection screen -# MATCH_VERSION means that your mod will cause a red X if the versions on client and server differ. This is the default behaviour and should be what you choose if you have server and client elements to your mod. -# IGNORE_SERVER_VERSION means that your mod will not cause a red X if it's present on the server but not on the client. This is what you should use if you're a server only mod. -# IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component. -# NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value. -# IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself. -#displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional) - # The description text for the mod (multi line!) (#mandatory) description='''${mod_description}'''