-
Notifications
You must be signed in to change notification settings - Fork 1
/
Heroes' Guild.csproj.old.1
143 lines (143 loc) · 7.25 KB
/
Heroes' Guild.csproj.old.1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BEFA83C4-AE30-482F-8AD0-98C91178F72E}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>HeroesGuild</RootNamespace>
<AssemblyName>Heroes' Guild</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
<LangVersion>8</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
<Version>1.0.0</Version>
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<Reference Include="GodotSharp">
<Private>False</Private>
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
<Private>False</Private>
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>..\..\..\..\ProgramData\chocolatey\lib\godot-mono\tools\godot_v3.2.2-stable_mono_win64\GodotSharp\Tools\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="AI\Actions\AI_Action_MoveToTarget.cs" />
<Compile Include="AI\Actions\AI_Action_ReturnToOrigin.cs" />
<Compile Include="AI\Actions\AI_Action_RunFromTarget.cs" />
<Compile Include="AI\Actions\AI_Action_SearchForPlayer.cs" />
<Compile Include="AI\Actions\AI_Action_WaitTime.cs" />
<Compile Include="AI\Actions\AI_Action_Wander.cs" />
<Compile Include="AI\Actions\AI_State_Action.cs" />
<Compile Include="AI\AI_Behaviour.cs" />
<Compile Include="AI\AI_State.cs" />
<Compile Include="AI\AI_Transition.cs" />
<Compile Include="AI\Conditions\AI_Condition_FarFromOrigin.cs" />
<Compile Include="AI\Conditions\AI_Condition_HasTarget.cs" />
<Compile Include="AI\Conditions\AI_Condition_TargetInRange.cs" />
<Compile Include="AI\Conditions\AI_State_Condition.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="Combat\ColorValues.cs" />
<Compile Include="Combat\Combat.cs" />
<Compile Include="Combat\CombatAnimationUtil.cs" />
<Compile Include="Combat\CombatAttackAnim.cs" />
<Compile Include="Combat\CombatChar.cs" />
<Compile Include="Combat\CombatEnemyTexture.cs" />
<Compile Include="Combat\CombatMenu.cs" />
<Compile Include="Combat\CombatUtil.cs" />
<Compile Include="Combat\CombatTurnResultUI.cs" />
<Compile Include="Combat\DamageLabel.cs" />
<Compile Include="Combat\Effects\animations\AnimationList.cs" />
<Compile Include="Combat\EnemyCombat.cs" />
<Compile Include="Combat\HealthIcon.cs" />
<Compile Include="Combat\PlayerCombat.cs" />
<Compile Include="Combat\ShakableControl.cs" />
<Compile Include="data\CharacterRecord.cs" />
<Compile Include="data\Data.cs" />
<Compile Include="data\EnemyRecord.cs" />
<Compile Include="data\IDataRecord.cs" />
<Compile Include="data\ItemRecord.cs" />
<Compile Include="Entities\BaseEntity\BaseEntity.cs" />
<Compile Include="Entities\enemies\base_enemy\BaseEnemy.cs" />
<Compile Include="Entities\Player\Player.cs" />
<Compile Include="guild_hall\chest\Chest.cs" />
<Compile Include="guild_hall\chest\ChestGUI.cs" />
<Compile Include="guild_hall\chest\ChestItems.cs" />
<Compile Include="guild_hall\GuildHall.cs" />
<Compile Include="guild_hall\guild_interface\GuildInterface.cs" />
<Compile Include="guild_hall\guild_interface\PopupItem.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StatusEffect\Bases\StatusEffect.cs" />
<Compile Include="StatusEffect\Effects\Asleep.cs" />
<Compile Include="StatusEffect\Effects\Confused.cs" />
<Compile Include="StatusEffect\Effects\Frozen.cs" />
<Compile Include="StatusEffect\Effects\OnFire.cs" />
<Compile Include="StatusEffect\Effects\Poison.cs" />
<Compile Include="StatusEffect\Effects\Weak.cs" />
<Compile Include="UI\character_selection\Character.cs" />
<Compile Include="UI\character_selection\CharacterSelector.cs" />
<Compile Include="UI\Credits\Credits.cs" />
<Compile Include="UI\dropped_items\DroppedItems.cs" />
<Compile Include="UI\inventory\InventoryItem.cs" />
<Compile Include="UI\inventory\ItemStatPopUp.cs" />
<Compile Include="UI\inventory\item_info\ItemInfoMenu.cs" />
<Compile Include="UI\MainMenu\MainMenu.cs" />
<Compile Include="UI\pause_menu\PauseMenu.cs" />
<Compile Include="UI\pause_menu\SettingsMargin.cs" />
<Compile Include="UI\Settings\AudioSettings\VolumeControl.cs" />
<Compile Include="UI\SplashScreen\SplashScreen.cs" />
<Compile Include="Utility\AudioSystem.cs" />
<Compile Include="Utility\PaletteSwap.cs" />
<Compile Include="Utility\PixelPerfectScaling.cs" />
<Compile Include="Utility\SaveData.cs" />
<Compile Include="Utility\Autoload.cs" />
<Compile Include="Utility\Transitions.cs" />
<Compile Include="Utility\Utility.cs" />
<Compile Include="Utility\WeaponUtil.cs" />
<Compile Include="World\EnemySpawn\EnemySpawn.cs" />
<Compile Include="World\World.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="UI" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>