Skip to content

Latest commit

 

History

History
60 lines (38 loc) · 3.43 KB

README.md

File metadata and controls

60 lines (38 loc) · 3.43 KB

Human101: Training 100+FPS Human Gaussians in 100s from 1 View

Mingwei Li, Jiachen Tao, Zongxin Yang, Yi Yang*

*Corresponding author

ReLER, CCAI, Zhejiang University

[Project Page] [ArXiv] [Supplementary Material]

Introduction

We propose Human101, a fast 1-view human reconstruction framework. Human101 is able to train 3D Gaussians in 100 seconds and render 1024-resolution images at 60+ FPS, without necessitating the pre-storage of per-frame Gaussian attributes. The pipeline of Human101 is shown as follows: pipeline

Abstract

Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based systems, Human101 ingeniously applies a Human-centric Forward Gaussian Animation to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 $ \times $ surge in frames per second and delivering comparable or superior rendering quality.

News

TODO list

  • [√] Release demos & project page
  • Release code

Acknowledgement

Our implementation is mainly based on 3D Gaussian Splatting , Instant-nvr, InstantAvatar and the following open-source projects:

And many thanks to the authors of GTA and TransHuman for discussing some details about the implementation.

More related papers about 3D avatars: Awesome-3D-Avatars.

Citation

If you find this code useful for your research, please consider citing:

@misc{li2023human101,
      title={Human101: Training 100+FPS Human Gaussians in 100s from 1 View},
      author={Mingwei Li and Jiachen Tao and Zongxin Yang and Yi Yang},
      year={2023},
      eprint={2312.15258},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}