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UiTalkAsyncHandler.cs
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UiTalkAsyncHandler.cs
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// <copyright file="UiTalkAsyncHandler.cs" company="lokinmodar">
// Copyright (c) lokinmodar. All rights reserved.
// Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License license.
// </copyright>
using System;
using System.Threading.Tasks;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Memory;
using Dalamud.Utility;
using Echoglossian.EFCoreSqlite.Models;
using Echoglossian.Properties;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Humanizer;
namespace Echoglossian
{
public partial class Echoglossian
{
private string translatedName = string.Empty;
private string translatedText = string.Empty;
private unsafe void TranslateTalk(string nameToTranslate, string textToTranslate)
{
PluginLog.Debug($"TranslateTalk: {nameToTranslate}: {textToTranslate}");
Task.Run(() =>
{
try
{
TalkMessage talkMessage = this.FormatTalkMessage(nameToTranslate, textToTranslate);
TalkMessage foundTalkMessage = this.FindAndReturnTalkMessage(talkMessage);
if (foundTalkMessage != null)
{
this.translatedName = foundTalkMessage.TranslatedSenderName;
this.translatedText = foundTalkMessage.TranslatedTalkMessage;
PluginLog.Debug($"From database - Name: {foundTalkMessage.TranslatedSenderName}, Message: {foundTalkMessage.TranslatedTalkMessage}");
}
else
{
string textTranslation = this.Translate(textToTranslate);
string nameTranslation = nameToTranslate.IsNullOrEmpty() ? string.Empty : this.Translate(nameToTranslate);
this.translatedName = nameTranslation;
this.translatedText = textTranslation;
TalkMessage translatedTalkData = new TalkMessage(
nameToTranslate,
textToTranslate,
ClientStateInterface.ClientLanguage.Humanize(),
ClientStateInterface.ClientLanguage.Humanize(),
nameTranslation,
textTranslation,
langDict[languageInt].Code,
this.configuration.ChosenTransEngine,
DateTime.Now,
DateTime.Now);
string result = InsertTalkData(translatedTalkData);
PluginLog.Debug($"TranslateTalk - Talk Message DB Insert operation result: {result}");
}
}
catch (Exception e)
{
PluginLog.Debug("TranslateTalkReplacing Exception: " + e);
}
});
}
private unsafe void TranslateTalkReplacing()
{
PluginLog.Debug($"TranslateTalkReplacing");
if (this.configuration.UseImGuiForTalk && !this.configuration.SwapTextsUsingImGui)
{
return;
}
try
{
var addon = GameGuiInterface.GetAddonByName("Talk");
var talkAddon = (AtkUnitBase*)addon;
if (talkAddon == null || !talkAddon->IsVisible)
{
return;
}
var nameNode = talkAddon->GetTextNodeById(2);
var textNode = talkAddon->GetTextNodeById(3);
if (textNode == null || textNode->NodeText.IsEmpty)
{
return;
}
if (this.configuration.TranslateNpcNames && nameNode != null && !nameNode->NodeText.IsEmpty)
{
var translatedSName = this.translatedName;
if (this.configuration.RemoveDiacriticsWhenUsingReplacementTalkBTalk && translatedSName != null)
{
translatedSName = this.RemoveDiacritics(translatedSName, this.SpecialCharsSupportedByGameFont);
}
nameNode->SetText(translatedSName);
}
var parentNode = talkAddon->GetNodeById(10);
textNode->TextFlags = (byte)(TextFlags)((byte)TextFlags.WordWrap | (byte)TextFlags.MultiLine | (byte)TextFlags.AutoAdjustNodeSize);
var charCount = this.translatedText.Length;
textNode->FontSize = (byte)(charCount >= 350 ? 11 : (charCount >= 256 ? 12 : 14));
textNode->SetWidth(parentNode->GetWidth());
var translatedTMessage = this.translatedText;
if (this.configuration.RemoveDiacriticsWhenUsingReplacementTalkBTalk && translatedTMessage != null)
{
translatedTMessage = this.RemoveDiacritics(translatedTMessage, this.SpecialCharsSupportedByGameFont);
}
textNode->SetText(translatedTMessage);
textNode->ResizeNodeForCurrentText();
}
catch (Exception e)
{
PluginLog.Debug("TranslateTalkReplacing Exception: " + e);
}
}
private unsafe void TranslateTalkUsingImGuiAndSwapping(string nameToTranslate, string textToTranslate)
{
PluginLog.Debug($"TranslateTalkUsingImGuiAndSwapping: {nameToTranslate}: {textToTranslate}");
Task.Run(() =>
{
try
{
TalkMessage talkMessage = this.FormatTalkMessage(nameToTranslate, textToTranslate);
TalkMessage foundTalkMessage = this.FindAndReturnTalkMessage(talkMessage);
if (foundTalkMessage == null)
{
PluginLog.Debug("Using Swap text for translation");
string textTranslation = this.Translate(textToTranslate);
string nameTranslation = nameToTranslate.IsNullOrEmpty() ? string.Empty : this.Translate(nameToTranslate);
if (this.configuration.TranslateNpcNames)
{
this.translatedName = nameTranslation;
this.translatedText = textTranslation;
this.currentNameTranslationId = Environment.TickCount;
this.currentNameTranslation = Resources.WaitingForTranslation;
int nameId = this.currentNameTranslationId;
this.nameTranslationSemaphore.Wait();
if (nameId == this.currentNameTranslationId)
{
this.currentNameTranslation = nameToTranslate;
}
this.nameTranslationSemaphore.Release();
this.currentTalkTranslationId = Environment.TickCount;
this.currentTalkTranslation = Resources.WaitingForTranslation;
int translationId = this.currentTalkTranslationId;
this.talkTranslationSemaphore.Wait();
if (translationId == this.currentTalkTranslationId)
{
this.currentTalkTranslation = textToTranslate;
}
this.talkTranslationSemaphore.Release();
}
else
{
this.translatedName = nameToTranslate;
this.translatedText = textTranslation;
this.currentTalkTranslationId = Environment.TickCount;
this.currentTalkTranslation = Resources.WaitingForTranslation;
int translationId = this.currentTalkTranslationId;
this.talkTranslationSemaphore.Wait();
if (translationId == this.currentTalkTranslationId)
{
this.currentTalkTranslation = textToTranslate;
}
this.talkTranslationSemaphore.Release();
}
this.TalkHandler("Talk", 1);
TalkMessage translatedTalkData = new TalkMessage(
nameToTranslate,
textToTranslate,
ClientStateInterface.ClientLanguage.Humanize(),
ClientStateInterface.ClientLanguage.Humanize(),
nameTranslation,
textTranslation,
langDict[languageInt].Code,
this.configuration.ChosenTransEngine,
DateTime.Now,
DateTime.Now);
string result = InsertTalkData(translatedTalkData);
PluginLog.Debug($"TranslateTalkUsingImGuiAndSwapping - Talk Message DB Insert operation result: {result}");
return;
}
PluginLog.Debug($"From database - Name: {foundTalkMessage.TranslatedSenderName}, Message: {foundTalkMessage.TranslatedTalkMessage}");
if (this.configuration.TranslateNpcNames)
{
this.currentNameTranslationId = Environment.TickCount;
this.currentNameTranslation = Resources.WaitingForTranslation;
int nameId = this.currentNameTranslationId;
string nameTranslation = foundTalkMessage.SenderName;
this.nameTranslationSemaphore.Wait();
if (nameId == this.currentNameTranslationId)
{
this.currentNameTranslation = nameTranslation;
}
this.nameTranslationSemaphore.Release();
this.translatedName = foundTalkMessage.TranslatedSenderName;
}
this.currentTalkTranslationId = Environment.TickCount;
this.currentTalkTranslation = Resources.WaitingForTranslation;
int id = this.currentTalkTranslationId;
string translatedTalkMessage = foundTalkMessage.OriginalTalkMessage;
this.talkTranslationSemaphore.Wait();
if (id == this.currentTalkTranslationId)
{
this.currentTalkTranslation = translatedTalkMessage;
}
this.talkTranslationSemaphore.Release();
this.translatedText = foundTalkMessage.TranslatedTalkMessage;
this.TalkHandler("Talk", 1);
}
catch (Exception e)
{
PluginLog.Debug("TranslateTalkUsingImGuiAndSwapping Exception: " + e);
}
});
}
private unsafe void TranslateTalkUsingImGuiWithoutSwapping(string nameToTranslate, string textToTranslate)
{
PluginLog.Debug($"TranslateTalkUsingImGuiWithoutSwapping: {nameToTranslate}: {textToTranslate}");
Task.Run(() =>
{
try
{
TalkMessage talkMessage = this.FormatTalkMessage(nameToTranslate, textToTranslate);
TalkMessage foundTalkMessage = this.FindAndReturnTalkMessage(talkMessage);
if (foundTalkMessage == null)
{
if (this.configuration.TranslateNpcNames)
{
this.currentNameTranslationId = Environment.TickCount;
this.currentNameTranslation = Resources.WaitingForTranslation;
int nameId = this.currentNameTranslationId;
string nameTranslation = this.Translate(nameToTranslate);
this.nameTranslationSemaphore.Wait();
if (nameId == this.currentNameTranslationId)
{
this.currentNameTranslation = nameTranslation;
}
this.nameTranslationSemaphore.Release();
}
this.currentTalkTranslationId = Environment.TickCount;
this.currentTalkTranslation = Resources.WaitingForTranslation;
int translationId = this.currentTalkTranslationId;
string translation = this.Translate(textToTranslate);
this.talkTranslationSemaphore.Wait();
if (translationId == this.currentTalkTranslationId)
{
this.currentTalkTranslation = translation;
}
this.talkTranslationSemaphore.Release();
this.TalkHandler("Talk", 1);
PluginLog.Debug($"Before if talk translation: {this.currentTalkTranslation}");
if (this.currentNameTranslation != Resources.WaitingForTranslation &&
this.currentTalkTranslation != Resources.WaitingForTranslation)
{
TalkMessage translatedTalkData = new TalkMessage(
nameToTranslate,
textToTranslate,
ClientStateInterface.ClientLanguage.Humanize(),
ClientStateInterface.ClientLanguage.Humanize(),
this.configuration.TranslateNpcNames ? this.currentNameTranslation : string.Empty,
this.currentTalkTranslation,
langDict[languageInt].Code,
this.configuration.ChosenTransEngine,
DateTime.Now,
DateTime.Now);
string result = InsertTalkData(translatedTalkData);
PluginLog.Debug($"TranslateTalkUsingImGuiWithoutSwapping - Talk Message DB Insert operation result: {result}");
}
return;
}
if (this.configuration.TranslateNpcNames)
{
this.currentNameTranslationId = Environment.TickCount;
this.currentNameTranslation = Resources.WaitingForTranslation;
int nameId = this.currentNameTranslationId;
string nameTranslation = foundTalkMessage.TranslatedSenderName;
this.nameTranslationSemaphore.Wait();
if (nameId == this.currentNameTranslationId)
{
this.currentNameTranslation = nameTranslation;
}
this.nameTranslationSemaphore.Release();
}
this.currentTalkTranslationId = Environment.TickCount;
this.currentTalkTranslation = Resources.WaitingForTranslation;
int id = this.currentTalkTranslationId;
string translatedTalkMessage = foundTalkMessage.TranslatedTalkMessage;
this.talkTranslationSemaphore.Wait();
if (id == this.currentTalkTranslationId)
{
this.currentTalkTranslation = translatedTalkMessage;
}
this.talkTranslationSemaphore.Release();
this.TalkHandler("Talk", 1);
}
catch (Exception e)
{
PluginLog.Debug("TranslateTalkUsingImGuiWithoutSwapping Exception: " + e);
}
});
}
private unsafe void TranslateTalkUsingImGui(string nameToTranslate, string textToTranslate)
{
PluginLog.Debug($"TranslateTalkUsingImGui: {nameToTranslate}: {textToTranslate}");
if (this.configuration.SwapTextsUsingImGui)
{
this.translatedName = string.Empty;
this.translatedText = string.Empty;
this.TranslateTalkUsingImGuiAndSwapping(nameToTranslate, textToTranslate);
return;
}
this.TranslateTalkUsingImGuiWithoutSwapping(nameToTranslate, textToTranslate);
}
private unsafe void UiTalkAsyncHandler(AddonEvent type, AddonArgs args)
{
PluginLog.Debug($"UiTalkAsyncHandler: {type} {args.AddonName}");
if (!this.configuration.TranslateTalk)
{
return;
}
switch (type)
{
case AddonEvent.PreReceiveEvent:
// to be sure we don't show the same text twice
var addon = GameGuiInterface.GetAddonByName("Talk");
var talkAddon = (AtkUnitBase*)addon;
if (talkAddon == null || !talkAddon->IsVisible)
{ return; }
var nameNode = talkAddon->GetTextNodeById(2);
var textNode = talkAddon->GetTextNodeById(3);
if (textNode == null || textNode->NodeText.IsEmpty)
{ return; }
var textNodeText = MemoryHelper.ReadSeStringAsString(out _, (nint)textNode->NodeText.StringPtr);
if (textNodeText == this.translatedText)
{
this.translatedName = string.Empty;
this.translatedText = string.Empty;
}
return;
case AddonEvent.PreDraw:
this.TranslateTalkReplacing();
return;
}
if (args is not AddonRefreshArgs refreshArgs)
{
return;
}
var updateAtkValues = (AtkValue*)refreshArgs.AtkValues;
if (updateAtkValues == null)
{
return;
}
try
{
string nameToTranslate = updateAtkValues[1].String != null ? MemoryHelper.ReadSeStringAsString(out _, (nint)updateAtkValues[1].String) : string.Empty;
string textToTranslate = MemoryHelper.ReadSeStringAsString(out _, (nint)updateAtkValues[0].String);
PluginLog.Debug($"Talk to translate: {nameToTranslate}: {textToTranslate}");
if (this.configuration.UseImGuiForTalk)
{
this.TranslateTalkUsingImGui(nameToTranslate, textToTranslate);
return;
}
// to be sure we don't show text without translating it for a few milliseconds
this.translatedName = string.Empty;
this.translatedText = string.Empty;
PluginLog.Debug($"Talk to translate: {nameToTranslate}: {textToTranslate}");
this.TranslateTalk(nameToTranslate, textToTranslate);
}
catch (Exception e)
{
PluginLog.Debug("UiTalkAsyncHandler Exception: " + e);
}
}
}
}