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CMakeLists.txt
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CMakeLists.txt
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#/*
#-----------------------------------------------------------------------------
#Filename: CMakeLists.txt
#-----------------------------------------------------------------------------
#
#This source file is part of the
# ___ __ __ _ _ _
# /___\__ _ _ __ ___ / / /\ \ (_) | _(_)
# // // _` | '__/ _ \ \ \/ \/ / | |/ / |
#/ \_// (_| | | | __/ \ /\ /| | <| |
#\___/ \__, |_| \___| \/ \/ |_|_|\_\_|
# |___/
# Tutorial Framework
# http://www.ogre3d.org/tikiwiki/
#-----------------------------------------------------------------------------
#*/
cmake_minimum_required(VERSION 2.6)
project(LandscapeApp)
if(WIN32)
file(TO_CMAKE_PATH "$ENV{OGRE_HOME}" OGRE_HOME)
set(CMAKE_MODULE_PATH "${OGRE_HOME}/CMake/;${CMAKE_MODULE_PATH}")
set(OGRE_SAMPLES_INCLUDEPATH
$ENV{OGRE_HOME}/Samples/include
)
endif(WIN32)
if(UNIX)
if(EXISTS "/usr/local/lib/OGRE/cmake")
set(CMAKE_MODULE_PATH "/usr/local/lib/OGRE/cmake/;${CMAKE_MODULE_PATH}")
set(OGRE_SAMPLES_INCLUDEPATH "/usr/local/share/OGRE/samples/Common/include/") # We could just *assume* that developers uses this basepath : /usr/local
elseif(EXISTS "/usr/lib/OGRE/cmake")
set(CMAKE_MODULE_PATH "/usr/lib/OGRE/cmake/;${CMAKE_MODULE_PATH}")
set(OGRE_SAMPLES_INCLUDEPATH "/usr/share/OGRE/samples/Common/include/") # Otherwise, this one
elseif(EXISTS "/usr/lib64/OGRE/cmake")
set(CMAKE_MODULE_PATH "/usr/lib64/OGRE/cmake/;${CMAKE_MODULE_PATH}")
elseif(EXISTS "/usr/share/OGRE/cmake/modules")
set(CMAKE_MODULE_PATH "/usr/share/OGRE/cmake/modules/;${CMAKE_MODULE_PATH}")
else ()
message(SEND_ERROR "Failed to find module path.")
endif(EXISTS "/usr/local/lib/OGRE/cmake")
endif(UNIX)
if (CMAKE_BUILD_TYPE STREQUAL "")
# CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up
# differentiation between debug and release builds.
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif ()
set(CMAKE_DEBUG_POSTFIX "_d")
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/dist")
find_package(OGRE REQUIRED)
#if(NOT "${OGRE_VERSION_NAME}" STREQUAL "Cthugha")
# message(SEND_ERROR "You need Ogre 1.7 Cthugha to build this.")
#endif()
find_package(OIS REQUIRED)
if(NOT OIS_FOUND)
message(SEND_ERROR "Failed to find OIS.")
endif()
# Find Boost
if (NOT OGRE_BUILD_PLATFORM_IPHONE)
if (WIN32 OR APPLE)
set(Boost_USE_STATIC_LIBS TRUE)
else ()
# Statically linking boost to a dynamic Ogre build doesn't work on Linux 64bit
set(Boost_USE_STATIC_LIBS ${OGRE_STATIC})
endif ()
if (MINGW)
# this is probably a bug in CMake: the boost find module tries to look for
# boost libraries with name libboost_*, but CMake already prefixes library
# search names with "lib". This is the workaround.
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "")
endif ()
set(Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.46" "1.46.1" "1.46.0" "1.45" "1.45.0" "1.44" "1.44.0")
# Components that need linking (NB does not include header-only components like bind)
#set(OGRE_BOOST_COMPONENTS thread date_time)
set(OGRE_BOOST_COMPONENTS system thread date_time)
find_package(Boost COMPONENTS ${OGRE_BOOST_COMPONENTS} QUIET)
if (NOT Boost_FOUND)
# Try again with the other type of libs
set(Boost_USE_STATIC_LIBS NOT ${Boost_USE_STATIC_LIBS})
find_package(Boost COMPONENTS ${OGRE_BOOST_COMPONENTS} QUIET)
endif()
find_package(Boost QUIET)
# Set up referencing of Boost
include_directories(${Boost_INCLUDE_DIR})
add_definitions(-DBOOST_ALL_NO_LIB)
set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${Boost_LIBRARIES})
endif()
set(HDRS
./BaseApplication.hpp
./LandscapeApplication.hpp
)
set(SRCS
./BaseApplication.cpp
./LandscapeApplication.cpp
)
include_directories( ${OIS_INCLUDE_DIRS}
${OGRE_INCLUDE_DIRS}
${OGRE_SAMPLES_INCLUDEPATH}
"Caelum/main/include"
"${CMAKE_BINARY_DIR}/Caelum/main/include"
"Hydrax"
"PagedGeometry/include"
"${CMAKE_BINARY_DIR}/PagedGeometry/include"
)
add_subdirectory(Caelum)
add_subdirectory(Hydrax)
add_subdirectory(PagedGeometry)
add_executable(LandscapeApp WIN32 ${HDRS} ${SRCS})
set_target_properties(LandscapeApp PROPERTIES DEBUG_POSTFIX _d)
target_link_libraries(LandscapeApp ${OGRE_LIBRARIES} ${OGRE_Terrain_LIBRARIES} ${OIS_LIBRARIES} Caelum Hydrax PagedGeometry)
if(WIN32)
install(TARGETS LandscapeApp
RUNTIME DESTINATION bin
CONFIGURATIONS All)
# NOTE: for the 1.7.1 sdk the OIS dll is called OIS.dll instead of libOIS.dll
# so you'll have to change that to make it work with 1.7.1
install(FILES ${OGRE_PLUGIN_DIR_REL}/OgreMain.dll
${OGRE_PLUGIN_DIR_REL}/RenderSystem_Direct3D9.dll
${OGRE_PLUGIN_DIR_REL}/RenderSystem_GL.dll
${OGRE_PLUGIN_DIR_REL}/libOIS.dll
DESTINATION bin
CONFIGURATIONS Release RelWithDebInfo
)
install(FILES ${OGRE_PLUGIN_DIR_DBG}/OgreMain_d.dll
${OGRE_PLUGIN_DIR_DBG}/RenderSystem_Direct3D9_d.dll
${OGRE_PLUGIN_DIR_DBG}/RenderSystem_GL_d.dll
${OGRE_PLUGIN_DIR_DBG}/libOIS_d.dll
DESTINATION bin
CONFIGURATIONS Debug
)
# as of sdk 1.7.2 we need to copy the boost dll's as well
# because they're not linked statically (it worked with 1.7.1 though)
install(FILES ${Boost_DATE_TIME_LIBRARY_RELEASE}
${Boost_THREAD_LIBRARY_RELEASE}
DESTINATION bin
CONFIGURATIONS Release RelWithDebInfo
)
install(FILES ${Boost_DATE_TIME_LIBRARY_DEBUG}
${Boost_THREAD_LIBRARY_DEBUG}
DESTINATION bin
CONFIGURATIONS Debug
)
endif(WIN32)
if(UNIX)
install(TARGETS LandscapeApp
RUNTIME DESTINATION bin
CONFIGURATIONS All)
endif(UNIX)