From 637e9a10f32f3a1025b0e4ee003ae1079923aeaf Mon Sep 17 00:00:00 2001 From: gausie Date: Mon, 30 Sep 2024 21:31:33 +0000 Subject: [PATCH] Build: (fd0c3d4) fix: don't collect monster part data in FotD (#106) --- scripts/excavator/excavator.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/excavator/excavator.js b/scripts/excavator/excavator.js index 3387780..3a860f1 100644 --- a/scripts/excavator/excavator.js +++ b/scripts/excavator/excavator.js @@ -7116,7 +7116,7 @@ function checkEverfullDartHolster(data, page, monster, monsterParts) { } } function spadeMonsterParts(encounter, page) { - if (MONSTER_DENYLIST.includes((0, import_kolmafia14.lastMonster)())) return null; + if (MONSTER_DENYLIST.includes((0, import_kolmafia14.lastMonster)()) || (0, import_kolmafia14.myPath)() == import_kolmafia14.Path.get("Fall of the Dinosaurs")) return null; var monster = toNormalisedString((0, import_kolmafia14.lastMonster)()), monsterParts = (0, import_kolmafia14.lastMonster)().parts, data = []; return !isAdventureTextAltered() && !MONSTER_SEARCH_DENYLIST.includes((0, import_kolmafia14.lastMonster)()) && (checkSimpleIndicators(data, page, monster, monsterParts), checkElVibratoRestraints(data, page, monster, monsterParts)), checkMutantCouture(data, page, monster, monsterParts), checkEverfullDartHolster(data, page, monster, monsterParts), data; }