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GlobalSuppressions.cs
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GlobalSuppressions.cs
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// This file is used by Code Analysis to maintain SuppressMessage
// attributes that are applied to this project.
// Project-level suppressions either have no target or are given
// a specific target and scoped to a namespace, type, member, etc.
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "<Pending>", Scope = "member", Target = "~M:Powerup.Start")]
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "<Pending>", Scope = "member", Target = "~M:Powerup.OnTriggerEnter(UnityEngine.Collider)")]
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "<Pending>", Scope = "member", Target = "~M:PlayerController.OnCollisionEnter(UnityEngine.Collision)")]
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "<Pending>", Scope = "member", Target = "~M:PlayerController.OnCollisionStay(UnityEngine.Collision)")]