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config.lua
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config.lua
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Config = {}
Config.Locale = 'en'
Config.DrawDistance = 100.0 -- Change the distance before you can see the marker. Less is better performance.
Config.EnableBlips = true -- Set to false to disable blips.
Config.MarkerType = 27
Config.MarkerColor = { r = 255, g = 0, b = 0 } -- Change the marker color.
-- Set the time (in minutes) during the player is markered
Config.Timer = 2
Config.CooldownMinutes = 10
Config.CallCops = true -- Set to true if you want cops to be alerted when chopping is in progress
Config.CallCopsPercent = 1 -- (min1) if 1 then cops will be called every time=100%, 2=50%, 3=33%, 4=25%, 5=20%.
Config.CopsRequired = 1
Config.ShowCopsMisbehave = true --show notification when cops steal too
Config.NPCEnable = true -- Set to false to disable NPC Ped at shop location.
Config.NPCHash = 68070371 --Hash of the npc ped. Change only if you know what you are doing.
Config.NPCShop = { x = -55.42, y = 6392.8, z = 30.5, h = 46.0 } -- Location of the shop For the npc.
Config.RemovePart = 1000
Config.GiveBlack = true --- Give dirty cash
Config.AnyoneCanChop = true -- Pesonal Cars chop ### CAUTION WILL DELETE VEHICLES FROM DATABASE
Config.Zones = {
Chopshop = {coords = vector3(-555.22, - 1697.99, 18.75 + 0.99), name = _U('map_blip'), color = 49, sprite = 225, radius = 100.0, Pos = { x = -555.22, y = -1697.99, z = 19.13 - 0.95 }, Size = { x = 5.0, y = 5.0, z = 0.5 }, },
StanleyShop = {coords = vector3(-55.42, 6392.8, 30.5), name = _U('map_blip_shop'), color = 50, sprite = 120, radius = 25.0, Pos = { x = -55.42, y = 6392.8, z = 30.5}, Size = { x = 3.0, y = 3.0, z = 1.0 }, },
}
Config.Items = {
-- Item and Price $
"battery",
"muffler",
"hood",
"trunk",
"doors",
"engine",
"waterpump",
"oilpump",
"speakers",
"radio",
"rims",
"subwoofer",
"steeringwheel"
}
Config.ItemsPrices = {
-- Item and Price $
battery = 50,
muffler = 180,
hood = 325,
trunk = 300,
doors = 185,
engine = 680,
waterpump = 260,
oilpump = 240,
speakers = 165,
radio = 200,
rims = 700,
subwoofer = 120,
steeringwheel = 100
}
-- Jobs in this table are considered as cops
Config.WhitelistedCops = {
'police'
}