Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement missile system for better tower/mob spells #80

Open
godbit opened this issue Sep 5, 2018 · 2 comments
Open

Implement missile system for better tower/mob spells #80

godbit opened this issue Sep 5, 2018 · 2 comments

Comments

@godbit
Copy link
Contributor

godbit commented Sep 5, 2018

Something like: https://www.hiveworkshop.com/threads/missile.265370/ [1]

I feel like one of our biggest problems right now is that the native spells are buggy and hard to use which is limiting us in our spell creation. A system like this where we could trigger everything ourselves would help a great deal and improve the spells used by mainly towers but (maybe) mobs as well.

Suggested way of implementation:
Copy [1] and rewrite in wurst, maybe change things that we dont like

@karlek
Copy link
Contributor

karlek commented Sep 6, 2018

I agree that abstracting ourselves from the Warcraft 3 logic by using spell libraries would make our lives so much easier. There is a flavor of Wurst called Jurst which is specifically made for porting libraries to wurst. [1]

[1]: https://wurstlang.org/tutorials/legacymaps.html

@godbit
Copy link
Contributor Author

godbit commented Sep 6, 2018

Sweet, i did not know that. Although in the long run it might be worth to make the entire lib in wurst for easier development of extending classes, additional methods etc. And hopefully easier usage.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants