-
Notifications
You must be signed in to change notification settings - Fork 7
/
MapleStory.cpp
220 lines (191 loc) · 5.55 KB
/
MapleStory.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
//////////////////////////////////////////////////////////////////////////////////
// This file is part of the continued Journey MMORPG client //
// Copyright (C) 2015-2019 Daniel Allendorf, Ryan Payton //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <https://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////////
#include "Configuration.h"
#include "Constants.h"
#include "Error.h"
#include "Timer.h"
#include "Audio/Audio.h"
#include "Character/Char.h"
#include "Gameplay/Stage.h"
#include "IO/UI.h"
#include "IO/Window.h"
#include "Net/Session.h"
#include "Util/NxFiles.h"
#include "Util/HardwareInfo.h"
#include "Util/ScreenResolution.h"
#include "Gameplay/Combat/DamageNumber.h"
#include <iostream>
#include <inttypes.h>
namespace ms
{
Error init()
{
printf("[*] Initializing window.\n");
if (Error error = Window::get().init()) {
printf("[!] Error initializing window.\n");
if (error)
exit(error);
//return error;
}
printf("[*] Initializing session.\n");
if (Error error = Session::get().init()) {
printf("[!] Error initializing session.\n");
//return error;
if (error)
exit(error);
}
printf("[*] Initializing nxfiles.\n");
if (Error error = NxFiles::init()) {
printf("[!] Error initializing nxfiles.\n");
if (error)
exit(error);
//return error;
}
printf("[*] Initializing sound.\n");
if (Error error = Sound::init()) {
printf("[!] Error initializing sound.\n");
if (error)
exit(error);
//return error;
}
printf("[*] Initializing music.\n");
// TODO: (rich) fix
if (Error error = Music::init()) {
printf("[!] Error initializing music.\n");
if (error)
exit(error);
//return error;
}
printf("[*] Initializing Char.\n");
Char::init();
printf("[*] Initializing DamageNumber.\n");
DamageNumber::init();
printf("[*] Initializing MapPortals.\n");
MapPortals::init();
printf("[*] Initializing Stage.\n");
Stage::get().init();
printf("[*] Initializing UI.\n");
UI::get().init();
return Error::NONE;
}
void update()
{
Window::get().check_events();
Window::get().update();
Stage::get().update();
UI::get().update();
Session::get().read();
Music::update_context();
}
void draw(float alpha)
{
Window::get().begin();
Stage::get().draw(alpha);
UI::get().draw(alpha);
Window::get().end();
}
bool running()
{
bool is_connected = Session::get().is_connected();
bool not_quitted = UI::get().not_quitted();
bool not_closed = Window::get().not_closed();
bool not_exiting = appletMainLoop();
return not_exiting && not_quitted && not_closed;
}
void loop()
{
printf("[*] Starting timer,\n");
Timer::get().start();
printf("[*] Started timer,\n");
int64_t timestep = Constants::TIMESTEP * 1000;
int64_t accumulator = timestep;
int64_t period = 0;
int32_t samples = 0;
bool show_fps = Configuration::get().get_show_fps();
printf("[*] Starting loop,\n");
appletLockExit();
//int counter = 0;
while (running())
{
int64_t elapsed = Timer::get().stop();
//if (counter % 200 == 0)
// printf("[*] elapsed time: %" PRId64 "\n", elapsed);
// Update game with constant timestep as many times as possible.
for (accumulator += elapsed; accumulator >= timestep; accumulator -= timestep) {
update();
}
// Draw the game. Interpolate to account for remaining time.
float alpha = static_cast<float>(accumulator) / timestep;
draw(alpha);
if (Configuration::get().get_show_fps())
{
if (samples < 100)
{
period += elapsed;
samples++;
}
else if (period)
{
int64_t fps = (samples * 1000000) / period;
std::cout << "FPS: " << fps << std::endl;
period = 0;
samples = 0;
}
}
//counter++;
}
Sound::close();
}
void start()
{
// Initialize and check for errors.
if (Error error = init())
{
printf("[!] Error on init,\n");
const char* message = error.get_message();
const char* args = error.get_args();
bool can_retry = error.can_retry();
exit(error);
std::cout << "Error: " << message << std::endl;
if (args && args[0])
std::cout << "Message: " << args << std::endl;
if (can_retry)
std::cout << "Enter 'retry' to try again." << std::endl;
std::string command;
std::cin >> command;
if (can_retry && command == "retry")
start();
}
else
{
loop();
}
}
}
int main()
{
printf("lets start the client...\n");
ms::HardwareInfo();
ms::ScreenResolution();
ms::start();
printf("[*] Terminating GLFW...\n");
glfwTerminate();
printf("[*] Exiting...\n");
appletUnlockExit();
return EXIT_SUCCESS;
}