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Constants.h
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Constants.h
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//////////////////////////////////////////////////////////////////////////////////
// This file is part of the continued Journey MMORPG client //
// Copyright (C) 2015-2019 Daniel Allendorf, Ryan Payton //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <https://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Template/Singleton.h"
#include <cstdint>
namespace ms
{
namespace Constants
{
// Timestep, e.g. the granularity in which the game advances.
constexpr uint16_t TIMESTEP = 8;
class Constants : public Singleton<Constants>
{
public:
Constants()
{
VIEWWIDTH = 1280; //800;
VIEWHEIGHT = 720; //600;
};
~Constants() {};
int16_t get_viewwidth()
{
return VIEWWIDTH;
}
void set_viewwidth(int16_t width)
{
VIEWWIDTH = width;
}
int16_t get_viewheight()
{
return VIEWHEIGHT;
}
void set_viewheight(int16_t height)
{
VIEWHEIGHT = height;
}
private:
// Window and screen width.
int16_t VIEWWIDTH;
// Window and screen height.
int16_t VIEWHEIGHT;
};
}
}