forked from go-toast/toast
-
Notifications
You must be signed in to change notification settings - Fork 0
/
toast.go
354 lines (325 loc) · 11.4 KB
/
toast.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
package toast
import (
"bytes"
"errors"
"io/ioutil"
"os"
"os/exec"
"path/filepath"
"strings"
"text/template"
"github.com/nu7hatch/gouuid"
)
var toastTemplate *template.Template
var (
ErrorInvalidAudio error = errors.New("toast: invalid audio")
ErrorInvalidDuration = errors.New("toast: invalid duration")
)
type toastAudio string
const (
Default toastAudio = "ms-winsoundevent:Notification.Default"
IM = "ms-winsoundevent:Notification.IM"
Mail = "ms-winsoundevent:Notification.Mail"
Reminder = "ms-winsoundevent:Notification.Reminder"
SMS = "ms-winsoundevent:Notification.SMS"
LoopingAlarm = "ms-winsoundevent:Notification.Looping.Alarm"
LoopingAlarm2 = "ms-winsoundevent:Notification.Looping.Alarm2"
LoopingAlarm3 = "ms-winsoundevent:Notification.Looping.Alarm3"
LoopingAlarm4 = "ms-winsoundevent:Notification.Looping.Alarm4"
LoopingAlarm5 = "ms-winsoundevent:Notification.Looping.Alarm5"
LoopingAlarm6 = "ms-winsoundevent:Notification.Looping.Alarm6"
LoopingAlarm7 = "ms-winsoundevent:Notification.Looping.Alarm7"
LoopingAlarm8 = "ms-winsoundevent:Notification.Looping.Alarm8"
LoopingAlarm9 = "ms-winsoundevent:Notification.Looping.Alarm9"
LoopingAlarm10 = "ms-winsoundevent:Notification.Looping.Alarm10"
LoopingCall = "ms-winsoundevent:Notification.Looping.Call"
LoopingCall2 = "ms-winsoundevent:Notification.Looping.Call2"
LoopingCall3 = "ms-winsoundevent:Notification.Looping.Call3"
LoopingCall4 = "ms-winsoundevent:Notification.Looping.Call4"
LoopingCall5 = "ms-winsoundevent:Notification.Looping.Call5"
LoopingCall6 = "ms-winsoundevent:Notification.Looping.Call6"
LoopingCall7 = "ms-winsoundevent:Notification.Looping.Call7"
LoopingCall8 = "ms-winsoundevent:Notification.Looping.Call8"
LoopingCall9 = "ms-winsoundevent:Notification.Looping.Call9"
LoopingCall10 = "ms-winsoundevent:Notification.Looping.Call10"
Silent = "silent"
)
type toastDuration string
const (
Short toastDuration = "short"
Long = "long"
)
func init() {
toastTemplate = template.New("toast")
toastTemplate.Parse(`
[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null
[Windows.UI.Notifications.ToastNotification, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null
[Windows.Data.Xml.Dom.XmlDocument, Windows.Data.Xml.Dom.XmlDocument, ContentType = WindowsRuntime] | Out-Null
$APP_ID = '{{if .AppID}}{{.AppID}}{{else}}Windows App{{end}}'
$template = @"
<toast activationType="{{.ActivationType}}" launch="{{.ActivationArguments}}" duration="{{.Duration}}">
<visual>
<binding template="ToastGeneric">
{{if .Icon}}
<image placement="appLogoOverride" src="{{.Icon}}" />
{{end}}
{{if .Title}}
<text><![CDATA[{{.Title}}]]></text>
{{end}}
{{if .Message}}
<text><![CDATA[{{.Message}}]]></text>
{{end}}
</binding>
</visual>
{{if ne .Audio "silent"}}
<audio src="{{.Audio}}" loop="{{.Loop}}" />
{{else}}
<audio silent="true" />
{{end}}
{{if .Actions}}
<actions>
{{range .Actions}}
<action activationType="{{.Type}}" content="{{.Label}}" arguments="{{.Arguments}}" />
{{end}}
</actions>
{{end}}
</toast>
"@
$xml = New-Object Windows.Data.Xml.Dom.XmlDocument
$xml.LoadXml($template)
$toast = New-Object Windows.UI.Notifications.ToastNotification $xml
[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier($APP_ID).Show($toast)
`)
}
// Notification
//
// The toast notification data. The following fields are strongly recommended;
// - AppID
// - Title
//
// If no toastAudio is provided, then the toast notification will be silent.
// You can set the toast to have a default audio by setting "Audio" to "toast.Default", or if your go app takes
// user-provided input for audio, call the "toast.Audio(name)" func.
//
// The AppID is shown beneath the toast message (in certain cases), and above the notification within the Action
// Center - and is used to group your notifications together. It is recommended that you provide a "pretty"
// name for your app, and not something like "com.example.MyApp".
//
// If no Title is provided, but a Message is, the message will display as the toast notification's title -
// which is a slightly different font style (heavier).
//
// The Icon should be an absolute path to the icon (as the toast is invoked from a temporary path on the user's
// system, not the working directory).
//
// If you would like the toast to call an external process/open a webpage, then you can set ActivationArguments
// to the uri you would like to trigger when the toast is clicked. For example: "https://google.com" would open
// the Google homepage when the user clicks the toast notification.
// By default, clicking the toast just hides/dismisses it.
//
// The following would show a notification to the user letting them know they received an email, and opens
// gmail.com when they click the notification. It also makes the Windows 10 "mail" sound effect.
//
// toast := toast.Notification{
// AppID: "Google Mail",
// Title: email.Subject,
// Message: email.Preview,
// Icon: "C:/Program Files/Google Mail/icons/logo.png",
// ActivationArguments: "https://gmail.com",
// Audio: toast.Mail,
// }
//
// err := toast.Push()
type Notification struct {
// The name of your app. This value shows up in Windows 10's Action Centre, so make it
// something readable for your users. It can contain spaces, however special characters
// (eg. é) are not supported.
AppID string
// The main title/heading for the toast notification.
Title string
// The single/multi line message to display for the toast notification.
Message string
// An optional path to an image on the OS to display to the left of the title & message.
Icon string
// The type of notification level action (like toast.Action)
ActivationType string
// The activation/action arguments (invoked when the user clicks the notification)
ActivationArguments string
// Optional action buttons to display below the notification title & message.
Actions []Action
// The audio to play when displaying the toast
Audio toastAudio
// Whether to loop the audio (default false)
Loop bool
// How long the toast should show up for (short/long)
Duration toastDuration
}
// Action
//
// Defines an actionable button.
// See https://msdn.microsoft.com/en-us/windows/uwp/controls-and-patterns/tiles-and-notifications-adaptive-interactive-toasts for more info.
//
// Only protocol type action buttons are actually useful, as there's no way of receiving feedback from the
// user's choice. Examples of protocol type action buttons include: "bingmaps:?q=sushi" to open up Windows 10's
// maps app with a pre-populated search field set to "sushi".
//
// toast.Action{"protocol", "Open Maps", "bingmaps:?q=sushi"}
type Action struct {
Type string
Label string
Arguments string
}
func (n *Notification) applyDefaults() {
if n.ActivationType == "" {
n.ActivationType = "protocol"
}
if n.Duration == "" {
n.Duration = Short
}
if n.Audio == "" {
n.Audio = Default
}
}
func (n *Notification) buildXML() (string, error) {
var out bytes.Buffer
err := toastTemplate.Execute(&out, n)
if err != nil {
return "", err
}
return out.String(), nil
}
// Builds the Windows PowerShell script & invokes it, causing the toast to display.
//
// Note: Running the PowerShell script is by far the slowest process here, and can take a few
// seconds in some cases.
//
// notification := toast.Notification{
// AppID: "Example App",
// Title: "My notification",
// Message: "Some message about how important something is...",
// Icon: "go.png",
// Actions: []toast.Action{
// {"protocol", "I'm a button", ""},
// {"protocol", "Me too!", ""},
// },
// }
// err := notification.Push()
// if err != nil {
// log.Fatalln(err)
// }
func (n *Notification) Push() error {
n.applyDefaults()
xml, err := n.buildXML()
if err != nil {
return err
}
return invokeTemporaryScript(xml)
}
// Returns a toastAudio given a user-provided input (useful for cli apps).
//
// If the "name" doesn't match, then the default toastAudio is returned, along with ErrorInvalidAudio.
//
// The following names are valid;
// - default
// - im
// - mail
// - reminder
// - sms
// - loopingalarm
// - loopimgalarm[2-10]
// - loopingcall
// - loopingcall[2-10]
// - silent
//
// Handle the error appropriately according to how your app should work.
func Audio(name string) (toastAudio, error) {
switch strings.ToLower(name) {
case "default":
return Default, nil
case "im":
return IM, nil
case "mail":
return Mail, nil
case "reminder":
return Reminder, nil
case "sms":
return SMS, nil
case "loopingalarm":
return LoopingAlarm, nil
case "loopingalarm2":
return LoopingAlarm2, nil
case "loopingalarm3":
return LoopingAlarm3, nil
case "loopingalarm4":
return LoopingAlarm4, nil
case "loopingalarm5":
return LoopingAlarm5, nil
case "loopingalarm6":
return LoopingAlarm6, nil
case "loopingalarm7":
return LoopingAlarm7, nil
case "loopingalarm8":
return LoopingAlarm8, nil
case "loopingalarm9":
return LoopingAlarm9, nil
case "loopingalarm10":
return LoopingAlarm10, nil
case "loopingcall":
return LoopingCall, nil
case "loopingcall2":
return LoopingCall2, nil
case "loopingcall3":
return LoopingCall3, nil
case "loopingcall4":
return LoopingCall4, nil
case "loopingcall5":
return LoopingCall5, nil
case "loopingcall6":
return LoopingCall6, nil
case "loopingcall7":
return LoopingCall7, nil
case "loopingcall8":
return LoopingCall8, nil
case "loopingcall9":
return LoopingCall9, nil
case "loopingcall10":
return LoopingCall10, nil
case "silent":
return Silent, nil
default:
return Default, ErrorInvalidAudio
}
}
// Returns a toastDuration given a user-provided input (useful for cli apps).
//
// The default duration is short. If the "name" doesn't match, then the default toastDuration is returned,
// along with ErrorInvalidDuration. Most of the time "short" is the most appropriate for a toast notification,
// and Microsoft recommend not using "long", but it can be useful for important dialogs or looping sound toasts.
//
// The following names are valid;
// - short
// - long
//
// Handle the error appropriately according to how your app should work.
func Duration(name string) (toastDuration, error) {
switch strings.ToLower(name) {
case "short":
return Short, nil
case "long":
return Long, nil
default:
return Short, ErrorInvalidDuration
}
}
func invokeTemporaryScript(content string) error {
id, _ := uuid.NewV4()
file := filepath.Join(os.TempDir(), id.String()+".ps1")
defer os.Remove(file)
err := ioutil.WriteFile(file, []byte(content), 0600)
if err != nil {
return err
}
if err = exec.Command("PowerShell", "-ExecutionPolicy", "Bypass", "-File", file).Run(); err != nil {
return err
}
return nil
}