Auto Correcting Showdown Sets #4265
bdawg1989
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It's a trade-off when accepting improperly formatted user inputs. I personally would just reject the set and indicate the reasons, because stuff like EV oopsies can be typos that result in an incorrect spread. Rejecting lets the user correct the error and avoids a situation where you assumed one way when the user intended another. |
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Thanks Kurt for introducing me to the Applicator's that I never knew existed this will help with the Auto Correct Showdown Set feature i'm building into my custom sysbot.
This really does take the most fudged up set anyone could create, correct it, and push it through!
If anyone is interested and could use this for something feel free! Also, if you have any tips or see anything I should add or change please let me know. I feel this will help a lot of newbies with their sets.
So far these are all the settings I have for it:
I think the next steps I'll take is working on a way to correct batch commands like Met Locations, Ribbons, Marks, etc. and utilize the new NicknameVerifier
I also want to refactor the level adjustment logic to adjust the level based on moves, legal ball, and evolution requirements, but that sounds like a bit of a pain. Thoughts?
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