diff --git a/README.md b/README.md index 1560941d..387fa255 100644 --- a/README.md +++ b/README.md @@ -2,25 +2,9 @@ OK, Game On! (working title) or “OKGO” is a Windows application offering eye control access to many games via keyboard, mouse and gamepad emulation. It is based on the excellent [Optikey](https://github.com/OptiKey/OptiKey/) and [EyeMine](https://github.com/SpecialEffect/EyeMine/) projects. -# Setup / install +# Instructions for setup and use -OKGO uses the .Net 4.6 Framework and is designed to run on Windows 8 / 8.1 / 10 / 11. - -Before running OKGO, you must separately install the latest version of ViGemBus from https://github.com/ViGEm/ViGEmBus/releases (run ViGEmBusSetup_x86.msi or ViGEmBusSetup_x64.msi depending if you have a 32-bit or 64-bit PC) - -# Tips and tricks - -- Ideally you should not have any other USB controllers connected to your PC - OKGO will create a virtual one that you can see in the “Game Controllers” list in Windows, and many games don’t like more than one controller attached - -- Some games may be sensitive to launch order - e.g. they require OKGO to be running before the game is launched (or maybe vice versa). Feedback is very welcome if you take notes on this. - -- Sometimes it may be necessary to set yout game to use “fullscreen windowed” or “windowed” + maximised, other games work fine in fullscreen mode. - -- If the game isn’t responding to OKGO, make sure the game has focus by clicking on the game with a mouse. - -# Included keyboards - -OK Game On comes bundled with starter interfaces for a few different games as well as generic interfaces to try out the controls. If you’ve tried the controls and want to build a custom interface, get in touch: kirsty.mcnaught@gmail.com +Read [the wiki](https://github.com/kmcnaught/OKGO/wiki/) for instructions on install and usage # License