diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 32260b1..4497d42 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -52,7 +52,7 @@ jobs:
container:
image: emscripten/emsdk:3.1.70
env:
- THING_ADD:
Use WASD to move
Built with github actions!
+ THING_ADD:
Use WASD to move
Built with github actions!
Press B to "enter battle" and R to Reset.
credentials:
username: ${{ vars.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
diff --git a/assets/config.json b/assets/config.json
index 71e9189..2da4e26 100644
--- a/assets/config.json
+++ b/assets/config.json
@@ -8,7 +8,7 @@
"x": 512,
"y": 288
},
- "skipLogos": true,
- "mute": true
+ "skipLogos": false,
+ "mute": false
}
diff --git a/src/game/Systems/PlayerSystem.cpp b/src/game/Systems/PlayerSystem.cpp
index 3389bde..3b9197f 100644
--- a/src/game/Systems/PlayerSystem.cpp
+++ b/src/game/Systems/PlayerSystem.cpp
@@ -29,6 +29,10 @@ static void startPlayer(GameObject, PlayerComponent& playerComponent, AnimationC
}
static void playerInput(GameObject go, PlayerComponent& player) {
+ if (KeyDown(Supergoon::KeyboardKeys::Key_R)) {
+ Events::PushEvent(Events::BuiltinEvents.ResetGameEvent, 0);
+ return;
+ }
auto state = GameObject::GetGameObjectWithComponents();
auto& stateComponent = state->GetComponent();
assert(state.has_value());