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WebGL corruption leading to Maximum call stack size exceeded #26

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activesand opened this issue Sep 11, 2024 · 0 comments
Open

WebGL corruption leading to Maximum call stack size exceeded #26

activesand opened this issue Sep 11, 2024 · 0 comments
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@activesand
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activesand commented Sep 11, 2024

Been using this tool without any problem on all platforms, including WebGL (without compression), however as I'm looking to improve performances on WebGL I tried again with brotli (and gzip) compression, but when using this tool it leads to the error "Unhandled promise rejection: RangeError: Maximum call stack size exceeded" when starting the app.
The app works when I don't use USSR.

Version: I tried from 1.1.6 to 1.1.8
Unity version: 2022.3.10f (tried some others too)

@kiraio-moe kiraio-moe added the bug Something isn't working label Sep 13, 2024
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