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USDZ animation works on MacOS but not on iOS: Multiple Meshes and Single Armature #116
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@enzyme69 hmm, I am not sure why this is crashing on iOS, yet animates fine on Mac OS :/ This may be a bug or discrepancy with iOS's AR Quicklook implementation. Perhaps you can file a bug with Apple? |
Ok I will try doing that. As for iOS 12.1.1, it's still crashing. Not sure if this related to previous thread on: not to use multiple color objects or something. Maybe not. |
I tried joining all the meshes into a single mesh, hoping that a single mesh + a single bone chain would do it, but when converting the GLTF, I am getting this error:
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The issue seems to be resolved after I deleted one of the material that might be overlapping with the mesh. So I can convert the GLTF to USDZ. And... the resulting USDZ is now working actually! One mesh, one armature is good. CONCLUSION for now: I am sending this "bug" to Apple. |
puppet_share.zip
It's driving me mad when USDZ works on MacOS, but simply crashes on iOS without any error handling,...
The scene is basically some kind of flat puppets and everything is simple:
[puppet_share.zip](https://github.com/kcoley/gltf2usd/files/2648791/puppet_share.zip)
Not sure why it crashes on iOS...
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