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Since we don't get waiting player counts from the server info packets, we need to balance players added to full rooms when our instances are maxed out, so we don't just reject waiting players. Ideally we'd have a hook or a Lua script installed to give us this information, but failing that, we can just spread waiters evenly across our open containers.
The text was updated successfully, but these errors were encountered:
Actually, this might not matter. If an instance is full, the lobby server won't connect players to it until it is. All that needs to be done here is making a proper queue out of that functionality.
Since we don't get waiting player counts from the server info packets, we need to balance players added to full rooms when our instances are maxed out, so we don't just reject waiting players. Ideally we'd have a hook or a Lua script installed to give us this information, but failing that, we can just spread waiters evenly across our open containers.
The text was updated successfully, but these errors were encountered: