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I would probably do it so that the scene and surface data is converted to meters when it's being loaded. So, everything in MCObject and MCPhysicsComponent etc would be in meters. Then convert back to scene coordinates only when rendering. This could still be a lot of work to fix all side-effects, but would be clear enough.
The text was updated successfully, but these errors were encountered:
This is a follow up of #61
@juzzlin wrote:
The text was updated successfully, but these errors were encountered: