Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | Resource's name | [optional] |
State | Pointer to string | State of the resource | [optional] |
func NewTechniquesResourcesInner() *TechniquesResourcesInner
NewTechniquesResourcesInner instantiates a new TechniquesResourcesInner object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewTechniquesResourcesInnerWithDefaults() *TechniquesResourcesInner
NewTechniquesResourcesInnerWithDefaults instantiates a new TechniquesResourcesInner object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *TechniquesResourcesInner) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *TechniquesResourcesInner) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *TechniquesResourcesInner) SetName(v string)
SetName sets Name field to given value.
func (o *TechniquesResourcesInner) HasName() bool
HasName returns a boolean if a field has been set.
func (o *TechniquesResourcesInner) GetState() string
GetState returns the State field if non-nil, zero value otherwise.
func (o *TechniquesResourcesInner) GetStateOk() (*string, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *TechniquesResourcesInner) SetState(v string)
SetState sets State field to given value.
func (o *TechniquesResourcesInner) HasState() bool
HasState returns a boolean if a field has been set.