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TechniqueResource.md

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TechniqueResource

Properties

Name Type Description Notes
Name Pointer to string resource name. this is the relative path to the resource [optional]
State Pointer to string State of the resource file. it can be a value between new, modified, deleted, untouched [optional]

Methods

NewTechniqueResource

func NewTechniqueResource() *TechniqueResource

NewTechniqueResource instantiates a new TechniqueResource object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewTechniqueResourceWithDefaults

func NewTechniqueResourceWithDefaults() *TechniqueResource

NewTechniqueResourceWithDefaults instantiates a new TechniqueResource object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *TechniqueResource) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *TechniqueResource) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *TechniqueResource) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *TechniqueResource) HasName() bool

HasName returns a boolean if a field has been set.

GetState

func (o *TechniqueResource) GetState() string

GetState returns the State field if non-nil, zero value otherwise.

GetStateOk

func (o *TechniqueResource) GetStateOk() (*string, bool)

GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetState

func (o *TechniqueResource) SetState(v string)

SetState sets State field to given value.

HasState

func (o *TechniqueResource) HasState() bool

HasState returns a boolean if a field has been set.

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