Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | Video card name | [optional] |
Memory | Pointer to string | Quantity of memory for that video card | [optional] |
Chipset | Pointer to string | information about video card chipset | [optional] |
Quantity | Pointer to int32 | Quantity of similar video cards | [optional] |
Resolution | Pointer to string | Resolution used by that video card at inventory time | [optional] |
Description | Pointer to string | System provided description for that video card | [optional] |
func NewNodeFullVideosInner() *NodeFullVideosInner
NewNodeFullVideosInner instantiates a new NodeFullVideosInner object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeFullVideosInnerWithDefaults() *NodeFullVideosInner
NewNodeFullVideosInnerWithDefaults instantiates a new NodeFullVideosInner object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeFullVideosInner) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *NodeFullVideosInner) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVideosInner) SetName(v string)
SetName sets Name field to given value.
func (o *NodeFullVideosInner) HasName() bool
HasName returns a boolean if a field has been set.
func (o *NodeFullVideosInner) GetMemory() string
GetMemory returns the Memory field if non-nil, zero value otherwise.
func (o *NodeFullVideosInner) GetMemoryOk() (*string, bool)
GetMemoryOk returns a tuple with the Memory field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVideosInner) SetMemory(v string)
SetMemory sets Memory field to given value.
func (o *NodeFullVideosInner) HasMemory() bool
HasMemory returns a boolean if a field has been set.
func (o *NodeFullVideosInner) GetChipset() string
GetChipset returns the Chipset field if non-nil, zero value otherwise.
func (o *NodeFullVideosInner) GetChipsetOk() (*string, bool)
GetChipsetOk returns a tuple with the Chipset field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVideosInner) SetChipset(v string)
SetChipset sets Chipset field to given value.
func (o *NodeFullVideosInner) HasChipset() bool
HasChipset returns a boolean if a field has been set.
func (o *NodeFullVideosInner) GetQuantity() int32
GetQuantity returns the Quantity field if non-nil, zero value otherwise.
func (o *NodeFullVideosInner) GetQuantityOk() (*int32, bool)
GetQuantityOk returns a tuple with the Quantity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVideosInner) SetQuantity(v int32)
SetQuantity sets Quantity field to given value.
func (o *NodeFullVideosInner) HasQuantity() bool
HasQuantity returns a boolean if a field has been set.
func (o *NodeFullVideosInner) GetResolution() string
GetResolution returns the Resolution field if non-nil, zero value otherwise.
func (o *NodeFullVideosInner) GetResolutionOk() (*string, bool)
GetResolutionOk returns a tuple with the Resolution field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVideosInner) SetResolution(v string)
SetResolution sets Resolution field to given value.
func (o *NodeFullVideosInner) HasResolution() bool
HasResolution returns a boolean if a field has been set.
func (o *NodeFullVideosInner) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
func (o *NodeFullVideosInner) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeFullVideosInner) SetDescription(v string)
SetDescription sets Description field to given value.
func (o *NodeFullVideosInner) HasDescription() bool
HasDescription returns a boolean if a field has been set.