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NodeComplianceComponentComplianceDetails.md

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NodeComplianceComponentComplianceDetails

Properties

Name Type Description Notes
SuccessAlreadyOK Pointer to float32 [optional]
NoReport Pointer to float32 [optional]
SuccessNotApplicable Pointer to float32 [optional]
UnexpectedMissingComponent Pointer to float32 [optional]
Error Pointer to float32 [optional]
UnexpectedUnknownComponent Pointer to float32 [optional]
SuccessRepaired Pointer to float32 [optional]

Methods

NewNodeComplianceComponentComplianceDetails

func NewNodeComplianceComponentComplianceDetails() *NodeComplianceComponentComplianceDetails

NewNodeComplianceComponentComplianceDetails instantiates a new NodeComplianceComponentComplianceDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeComplianceComponentComplianceDetailsWithDefaults

func NewNodeComplianceComponentComplianceDetailsWithDefaults() *NodeComplianceComponentComplianceDetails

NewNodeComplianceComponentComplianceDetailsWithDefaults instantiates a new NodeComplianceComponentComplianceDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSuccessAlreadyOK

func (o *NodeComplianceComponentComplianceDetails) GetSuccessAlreadyOK() float32

GetSuccessAlreadyOK returns the SuccessAlreadyOK field if non-nil, zero value otherwise.

GetSuccessAlreadyOKOk

func (o *NodeComplianceComponentComplianceDetails) GetSuccessAlreadyOKOk() (*float32, bool)

GetSuccessAlreadyOKOk returns a tuple with the SuccessAlreadyOK field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSuccessAlreadyOK

func (o *NodeComplianceComponentComplianceDetails) SetSuccessAlreadyOK(v float32)

SetSuccessAlreadyOK sets SuccessAlreadyOK field to given value.

HasSuccessAlreadyOK

func (o *NodeComplianceComponentComplianceDetails) HasSuccessAlreadyOK() bool

HasSuccessAlreadyOK returns a boolean if a field has been set.

GetNoReport

func (o *NodeComplianceComponentComplianceDetails) GetNoReport() float32

GetNoReport returns the NoReport field if non-nil, zero value otherwise.

GetNoReportOk

func (o *NodeComplianceComponentComplianceDetails) GetNoReportOk() (*float32, bool)

GetNoReportOk returns a tuple with the NoReport field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNoReport

func (o *NodeComplianceComponentComplianceDetails) SetNoReport(v float32)

SetNoReport sets NoReport field to given value.

HasNoReport

func (o *NodeComplianceComponentComplianceDetails) HasNoReport() bool

HasNoReport returns a boolean if a field has been set.

GetSuccessNotApplicable

func (o *NodeComplianceComponentComplianceDetails) GetSuccessNotApplicable() float32

GetSuccessNotApplicable returns the SuccessNotApplicable field if non-nil, zero value otherwise.

GetSuccessNotApplicableOk

func (o *NodeComplianceComponentComplianceDetails) GetSuccessNotApplicableOk() (*float32, bool)

GetSuccessNotApplicableOk returns a tuple with the SuccessNotApplicable field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSuccessNotApplicable

func (o *NodeComplianceComponentComplianceDetails) SetSuccessNotApplicable(v float32)

SetSuccessNotApplicable sets SuccessNotApplicable field to given value.

HasSuccessNotApplicable

func (o *NodeComplianceComponentComplianceDetails) HasSuccessNotApplicable() bool

HasSuccessNotApplicable returns a boolean if a field has been set.

GetUnexpectedMissingComponent

func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedMissingComponent() float32

GetUnexpectedMissingComponent returns the UnexpectedMissingComponent field if non-nil, zero value otherwise.

GetUnexpectedMissingComponentOk

func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedMissingComponentOk() (*float32, bool)

GetUnexpectedMissingComponentOk returns a tuple with the UnexpectedMissingComponent field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUnexpectedMissingComponent

func (o *NodeComplianceComponentComplianceDetails) SetUnexpectedMissingComponent(v float32)

SetUnexpectedMissingComponent sets UnexpectedMissingComponent field to given value.

HasUnexpectedMissingComponent

func (o *NodeComplianceComponentComplianceDetails) HasUnexpectedMissingComponent() bool

HasUnexpectedMissingComponent returns a boolean if a field has been set.

GetError

func (o *NodeComplianceComponentComplianceDetails) GetError() float32

GetError returns the Error field if non-nil, zero value otherwise.

GetErrorOk

func (o *NodeComplianceComponentComplianceDetails) GetErrorOk() (*float32, bool)

GetErrorOk returns a tuple with the Error field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetError

func (o *NodeComplianceComponentComplianceDetails) SetError(v float32)

SetError sets Error field to given value.

HasError

func (o *NodeComplianceComponentComplianceDetails) HasError() bool

HasError returns a boolean if a field has been set.

GetUnexpectedUnknownComponent

func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedUnknownComponent() float32

GetUnexpectedUnknownComponent returns the UnexpectedUnknownComponent field if non-nil, zero value otherwise.

GetUnexpectedUnknownComponentOk

func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedUnknownComponentOk() (*float32, bool)

GetUnexpectedUnknownComponentOk returns a tuple with the UnexpectedUnknownComponent field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUnexpectedUnknownComponent

func (o *NodeComplianceComponentComplianceDetails) SetUnexpectedUnknownComponent(v float32)

SetUnexpectedUnknownComponent sets UnexpectedUnknownComponent field to given value.

HasUnexpectedUnknownComponent

func (o *NodeComplianceComponentComplianceDetails) HasUnexpectedUnknownComponent() bool

HasUnexpectedUnknownComponent returns a boolean if a field has been set.

GetSuccessRepaired

func (o *NodeComplianceComponentComplianceDetails) GetSuccessRepaired() float32

GetSuccessRepaired returns the SuccessRepaired field if non-nil, zero value otherwise.

GetSuccessRepairedOk

func (o *NodeComplianceComponentComplianceDetails) GetSuccessRepairedOk() (*float32, bool)

GetSuccessRepairedOk returns a tuple with the SuccessRepaired field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSuccessRepaired

func (o *NodeComplianceComponentComplianceDetails) SetSuccessRepaired(v float32)

SetSuccessRepaired sets SuccessRepaired field to given value.

HasSuccessRepaired

func (o *NodeComplianceComponentComplianceDetails) HasSuccessRepaired() bool

HasSuccessRepaired returns a boolean if a field has been set.

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