Name | Type | Description | Notes |
---|---|---|---|
SuccessAlreadyOK | Pointer to float32 | [optional] | |
NoReport | Pointer to float32 | [optional] | |
SuccessNotApplicable | Pointer to float32 | [optional] | |
UnexpectedMissingComponent | Pointer to float32 | [optional] | |
Error | Pointer to float32 | [optional] | |
UnexpectedUnknownComponent | Pointer to float32 | [optional] | |
SuccessRepaired | Pointer to float32 | [optional] |
func NewNodeComplianceComponentComplianceDetails() *NodeComplianceComponentComplianceDetails
NewNodeComplianceComponentComplianceDetails instantiates a new NodeComplianceComponentComplianceDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeComplianceComponentComplianceDetailsWithDefaults() *NodeComplianceComponentComplianceDetails
NewNodeComplianceComponentComplianceDetailsWithDefaults instantiates a new NodeComplianceComponentComplianceDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeComplianceComponentComplianceDetails) GetSuccessAlreadyOK() float32
GetSuccessAlreadyOK returns the SuccessAlreadyOK field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetSuccessAlreadyOKOk() (*float32, bool)
GetSuccessAlreadyOKOk returns a tuple with the SuccessAlreadyOK field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetSuccessAlreadyOK(v float32)
SetSuccessAlreadyOK sets SuccessAlreadyOK field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasSuccessAlreadyOK() bool
HasSuccessAlreadyOK returns a boolean if a field has been set.
func (o *NodeComplianceComponentComplianceDetails) GetNoReport() float32
GetNoReport returns the NoReport field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetNoReportOk() (*float32, bool)
GetNoReportOk returns a tuple with the NoReport field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetNoReport(v float32)
SetNoReport sets NoReport field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasNoReport() bool
HasNoReport returns a boolean if a field has been set.
func (o *NodeComplianceComponentComplianceDetails) GetSuccessNotApplicable() float32
GetSuccessNotApplicable returns the SuccessNotApplicable field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetSuccessNotApplicableOk() (*float32, bool)
GetSuccessNotApplicableOk returns a tuple with the SuccessNotApplicable field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetSuccessNotApplicable(v float32)
SetSuccessNotApplicable sets SuccessNotApplicable field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasSuccessNotApplicable() bool
HasSuccessNotApplicable returns a boolean if a field has been set.
func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedMissingComponent() float32
GetUnexpectedMissingComponent returns the UnexpectedMissingComponent field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedMissingComponentOk() (*float32, bool)
GetUnexpectedMissingComponentOk returns a tuple with the UnexpectedMissingComponent field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetUnexpectedMissingComponent(v float32)
SetUnexpectedMissingComponent sets UnexpectedMissingComponent field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasUnexpectedMissingComponent() bool
HasUnexpectedMissingComponent returns a boolean if a field has been set.
func (o *NodeComplianceComponentComplianceDetails) GetError() float32
GetError returns the Error field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetErrorOk() (*float32, bool)
GetErrorOk returns a tuple with the Error field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetError(v float32)
SetError sets Error field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasError() bool
HasError returns a boolean if a field has been set.
func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedUnknownComponent() float32
GetUnexpectedUnknownComponent returns the UnexpectedUnknownComponent field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetUnexpectedUnknownComponentOk() (*float32, bool)
GetUnexpectedUnknownComponentOk returns a tuple with the UnexpectedUnknownComponent field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetUnexpectedUnknownComponent(v float32)
SetUnexpectedUnknownComponent sets UnexpectedUnknownComponent field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasUnexpectedUnknownComponent() bool
HasUnexpectedUnknownComponent returns a boolean if a field has been set.
func (o *NodeComplianceComponentComplianceDetails) GetSuccessRepaired() float32
GetSuccessRepaired returns the SuccessRepaired field if non-nil, zero value otherwise.
func (o *NodeComplianceComponentComplianceDetails) GetSuccessRepairedOk() (*float32, bool)
GetSuccessRepairedOk returns a tuple with the SuccessRepaired field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponentComplianceDetails) SetSuccessRepaired(v float32)
SetSuccessRepaired sets SuccessRepaired field to given value.
func (o *NodeComplianceComponentComplianceDetails) HasSuccessRepaired() bool
HasSuccessRepaired returns a boolean if a field has been set.