Name | Type | Description | Notes |
---|---|---|---|
Id | string | id of the node | |
Name | string | Name of the node | |
Mode | Pointer to string | [optional] | |
Compliance | float32 | Directive compliance level | |
ComplianceDetails | NodeComplianceComponentComplianceDetails | ||
Values | []NodeComplianceComponentValuesInner |
func NewNodeComplianceComponent(id string, name string, compliance float32, complianceDetails NodeComplianceComponentComplianceDetails, values []NodeComplianceComponentValuesInner, ) *NodeComplianceComponent
NewNodeComplianceComponent instantiates a new NodeComplianceComponent object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeComplianceComponentWithDefaults() *NodeComplianceComponent
NewNodeComplianceComponentWithDefaults instantiates a new NodeComplianceComponent object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeComplianceComponent) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *NodeComplianceComponent) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponent) SetId(v string)
SetId sets Id field to given value.
func (o *NodeComplianceComponent) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *NodeComplianceComponent) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponent) SetName(v string)
SetName sets Name field to given value.
func (o *NodeComplianceComponent) GetMode() string
GetMode returns the Mode field if non-nil, zero value otherwise.
func (o *NodeComplianceComponent) GetModeOk() (*string, bool)
GetModeOk returns a tuple with the Mode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponent) SetMode(v string)
SetMode sets Mode field to given value.
func (o *NodeComplianceComponent) HasMode() bool
HasMode returns a boolean if a field has been set.
func (o *NodeComplianceComponent) GetCompliance() float32
GetCompliance returns the Compliance field if non-nil, zero value otherwise.
func (o *NodeComplianceComponent) GetComplianceOk() (*float32, bool)
GetComplianceOk returns a tuple with the Compliance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponent) SetCompliance(v float32)
SetCompliance sets Compliance field to given value.
func (o *NodeComplianceComponent) GetComplianceDetails() NodeComplianceComponentComplianceDetails
GetComplianceDetails returns the ComplianceDetails field if non-nil, zero value otherwise.
func (o *NodeComplianceComponent) GetComplianceDetailsOk() (*NodeComplianceComponentComplianceDetails, bool)
GetComplianceDetailsOk returns a tuple with the ComplianceDetails field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponent) SetComplianceDetails(v NodeComplianceComponentComplianceDetails)
SetComplianceDetails sets ComplianceDetails field to given value.
func (o *NodeComplianceComponent) GetValues() []NodeComplianceComponentValuesInner
GetValues returns the Values field if non-nil, zero value otherwise.
func (o *NodeComplianceComponent) GetValuesOk() (*[]NodeComplianceComponentValuesInner, bool)
GetValuesOk returns a tuple with the Values field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeComplianceComponent) SetValues(v []NodeComplianceComponentValuesInner)
SetValues sets Values field to given value.