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Add dumber AI? And/or understand/document opacity 0-100% (5 levels)? Document the “AI”’s algorithm..? #11
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Well, we could make it not always pick the best move.
It currently only searches one level deep. Making the search shallower is
the usual method for making it dumber, but that doesn't apply here.
With cheat set to 100%, it always calculates the correct score for the
opponents, including the human player. The level is the percentage of time
that it does that. The algorithm actually works quite well just calculating
only the score for the AI player, so changing the cheat level doesn't
change much.
We could have levels by allowing more of the possible moves to be played,
not just the best ones.
…On Mon, Jun 27, 2022 at 12:26 AM Frank Kannemann ***@***.***> wrote:
Current level of AI difficulty to me is hard/extreme and setting opacity
doesn’t seem to have any noticeable effect?
The code seems to have a variable called “cheat”?
Document the “AI”’s algorithm..?
Yes, multiple items here for now this is the generic AI issue?
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Hmmmmmm, can we display the "players" best option as text (for now) and maybe as a training option in the future? So, how about for super dumb it plays a draw/meld/dogma all randomly? Also if it knows an action useless can it notify in text window? Return a castle card from you board to mine (if you have 4 or more) I miss that... BGA notifies us if we do... |
The best option display shouldn't be too hard, we just have to make the
space on the form. We could display several if they tie as well.
Useless action might take a little more work. As long as we're doing it,
we ought to allow the player to take back the move, that would be really
useful.
Add these as issues..
…On Tue, Jun 28, 2022 at 12:42 AM Frank Kannemann ***@***.***> wrote:
Hmmmmmm, can we display the "players" best option as text (for now) and
maybe as a training option in the future? So, how about for suoer dumb it
plays a draw/meld/dogma all randomly?
Also if it knows an action useless can it notify in text window? Return a
castle card from you board to mine (if you have 4 or more) I miss that...
BGA notifies us if we loo...
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Will do… but echoing out to the text window is the easiest without having to deal with UI stuff? |
Removed Opacity GUI elements as they don't seem to do anything left code and designer stuff in for now in change c953463 |
Current level of AI difficulty to me is hard/extreme and setting opacity doesn’t seem to have any noticeable effect? If “opacity” doesn’t do anything maybe it should be removed from UI?
The code seems to have a variable called “cheat”?
Document the “AI”’s algorithm..?
Yes, multiple items here for now this is the generic AI issue?
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