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Add dumber AI? And/or understand/document opacity 0-100% (5 levels)? Document the “AI”’s algorithm..? #11

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frankk74 opened this issue Jun 27, 2022 · 5 comments
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documentation Improvements or additions to documentation enhancement New feature or request question Further information is requested

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@frankk74
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frankk74 commented Jun 27, 2022

Current level of AI difficulty to me is hard/extreme and setting opacity doesn’t seem to have any noticeable effect? If “opacity” doesn’t do anything maybe it should be removed from UI?

The code seems to have a variable called “cheat”?

Document the “AI”’s algorithm..?

Yes, multiple items here for now this is the generic AI issue?

@jsparkes
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jsparkes commented Jun 27, 2022 via email

@frankk74
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frankk74 commented Jun 28, 2022

Hmmmmmm, can we display the "players" best option as text (for now) and maybe as a training option in the future? So, how about for super dumb it plays a draw/meld/dogma all randomly?

Also if it knows an action useless can it notify in text window? Return a castle card from you board to mine (if you have 4 or more) I miss that... BGA notifies us if we do...

@jsparkes
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jsparkes commented Jun 29, 2022 via email

@frankk74
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Will do… but echoing out to the text window is the easiest without having to deal with UI stuff?

@frankk74 frankk74 added enhancement New feature or request question Further information is requested documentation Improvements or additions to documentation labels Jun 30, 2022
@frankk74
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frankk74 commented Jul 8, 2022

Removed Opacity GUI elements as they don't seem to do anything left code and designer stuff in for now in change c953463

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