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marketplace.go
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marketplace.go
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package main
import (
"errors"
"math/rand"
)
// Marketplace should manage the available and supply of cards
// For example in harbor and millionaire's row not all cards are on the table at all times
// In the english version it simply picks 10 cards at time. In the Czech version there are
// * 5 cards 1-6
// * 5 cards 7+
// * 2 cards Major establishments
//
type marketplace struct {
Market marketManager
Cards []*supplyCard
PrioritizedCards []*supplyCard
}
type cardCount struct {
Count int
Card *supplyCard
}
type marketManager interface {
remove(string) error
cards() []cardCount
}
type basicMarket struct {
OnMarket []*supplyCard
}
type expansionMarket struct {
LOnMarket map[string]int
HOnMarket map[string]int
MOnMarket map[string]int
LCards []*supplyCard
HCards []*supplyCard
MCards []*supplyCard
Cards []*supplyCard
}
func newMarketplace(cards []*supplyCard, manager marketManager) marketplace {
var prioritized []*supplyCard
for i := 0; i < 3; i++ {
for _, card := range cards {
if card.Effect.Priority == i {
prioritized = append(prioritized, card)
}
}
}
return marketplace{
Market: manager,
Cards: cards,
PrioritizedCards: prioritized,
}
}
func newBasicMarketManager(cards []*supplyCard) basicMarket {
return basicMarket{OnMarket: cards}
}
func newExpansionMarketManager(cards []*supplyCard) expansionMarket {
var lcards []*supplyCard
var hcards []*supplyCard
var mcards []*supplyCard
for _, card := range cards {
if card.Icon == "Major" {
mcards = append(mcards, card)
} else if card.ActiveNumbers[0] >= 7 {
hcards = append(hcards, card)
} else {
lcards = append(lcards, card)
}
}
manager := expansionMarket{
LCards: lcards,
HCards: hcards,
MCards: mcards,
LOnMarket: make(map[string]int),
HOnMarket: make(map[string]int),
MOnMarket: make(map[string]int),
Cards: cards,
}
manager.resupplyMarket()
return manager
}
func newBasicMarketplace(cards []*supplyCard) marketplace {
manager := newBasicMarketManager(cards)
return newMarketplace(cards, manager)
}
func newExpansionMarketplace(cards []*supplyCard) marketplace {
manager := newExpansionMarketManager(cards)
return newMarketplace(cards, manager)
}
func (s *marketplace) FindByIcon(icon string) []*supplyCard {
var found []*supplyCard
for i := range s.Cards {
card := s.Cards[i]
if card.Icon == icon {
found = append(found, card)
}
}
return found
}
func findByName(cards []*supplyCard, name string) (*supplyCard, bool) {
for _, card := range cards {
if name == card.Name {
return card, true
}
}
return &supplyCard{}, false
}
func (s *marketplace) FindByName(name string) *supplyCard {
card, _ := findByName(s.Cards, name)
return card
}
func (s *marketplace) FindByRoll(roll int) []*supplyCard {
var found []*supplyCard
for i := range s.PrioritizedCards {
card := s.Cards[i]
for _, number := range card.ActiveNumbers {
if number == roll {
found = append(found, card)
break
}
}
}
return found
}
func (s *marketplace) EachCard() []cardCount {
return s.Market.cards()
}
func (s *marketplace) Purchase(name string) error {
return s.Market.remove(name)
}
func (m basicMarket) remove(name string) error {
card, _ := findByName(m.OnMarket, name)
if card.Supply == 0 {
return errors.New("Can't remove card, there are no more left")
}
card.Supply--
return nil
}
func (m basicMarket) cards() []cardCount {
var cards []cardCount
for _, card := range m.OnMarket {
cards = append(cards, cardCount{Count: card.Supply, Card: card})
}
return cards
}
func (m expansionMarket) remove(name string) error {
var deleted bool
var ok bool
m.LOnMarket, deleted, ok = removePart(m.LOnMarket, name)
if deleted {
m.resupplyMarket()
}
if ok {
return nil
}
m.HOnMarket, deleted, ok = removePart(m.HOnMarket, name)
if deleted {
m.resupplyMarket()
}
if ok {
return nil
}
m.MOnMarket, deleted, ok = removePart(m.MOnMarket, name)
if deleted {
m.resupplyMarket()
}
if ok {
return nil
}
return errors.New("Can't remove card, there are none on the market place")
}
func (m expansionMarket) cards() []cardCount {
var cards []cardCount
for name, count := range m.LOnMarket {
card, _ := findByName(m.Cards, name)
cards = append(cards, cardCount{Count: count, Card: card})
}
for name, count := range m.HOnMarket {
card, _ := findByName(m.Cards, name)
cards = append(cards, cardCount{Count: count, Card: card})
}
for name, count := range m.MOnMarket {
card, _ := findByName(m.Cards, name)
cards = append(cards, cardCount{Count: count, Card: card})
}
return cards
}
func takeCard(cards []*supplyCard) (*supplyCard, int) {
idx := rand.Intn(len(cards)-1) + 1
return cards[idx], idx
}
func removePart(count map[string]int, name string) (map[string]int, bool, bool) {
var deleted bool
c, ok := count[name]
if !ok {
return count, deleted, ok
}
c--
if c > 0 {
count[name] = c
} else {
delete(count, name)
deleted = true
}
return count, deleted, ok
}
func resupplyPart(count map[string]int, cards []*supplyCard, max int) (map[string]int, []*supplyCard) {
for len(count) < max && len(cards) > 0 {
card, idx := takeCard(cards)
if c, ok := count[card.Name]; ok {
count[card.Name] = c + 1
} else {
count[card.Name] = 1
}
card.Supply--
if card.Supply == 0 {
cards = append(cards[0:idx], cards[idx+1:len(cards)]...)
}
}
return count, cards
}
func (m expansionMarket) resupplyMarket() {
m.LOnMarket, m.LCards = resupplyPart(m.LOnMarket, m.LCards, 5)
m.HOnMarket, m.HCards = resupplyPart(m.HOnMarket, m.HCards, 5)
m.MOnMarket, m.MCards = resupplyPart(m.MOnMarket, m.MCards, 2)
}