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Does this work for blender 2.9? #79
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Did you find out, or are you still waiting for an answer? |
Due to the updater, you may need to change the permissions in your programs folder if you run into an error(I did). |
It does not seem so. Scaling is correct in the normal and wireframe viewport shading, but when switching to any other viewport or if you try to render your model, it breaks. |
I just tried one or two random examples in 2.92. Seems to work OK. |
2.92 is ancient. |
EDIT: It´s a problem with transparancy
I´ve made overlapping, alternative parts invisible, and the armature for clarity as well: Most notable, her inner clothes and eyes stick out through the armour in the bottom image. |
Looks OK in Cycles. I think this is an Eevee limitation -- look at the description of Alpha Blending for more details. I tried changing a few materials to Alpha Hashed, and that helped. |
Here is a very simple example to illustrate the problem. As the docs say, Eevee’s Alpha Blend feature is implemented on a per-object basis. So if one object is both in front of and behind another object, you will get the inner one showing through. This happens even if the materials are fully opaque. There are two obvious ways to make the problem go away: select the outer box, and change the material setting to Alpha Hashed (or Opaque, if alpha transparency is not needed). The other way is to separate the panel of the box closest to the camera and make it a separate object. Each has their pros and cons -- just like Eevee itself. |
I suppose I need to relearn blender a bit, the new interface is really confusing for me. I haven't used blender probably since 2.7 and I wasn't even aware that I wasn't using Cycles because I was able to use nodes. |
Also works fine with 2.93. |
Hi, |
Title Question?
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