- A new notes list pane to view all notes in one place and filter them by various criteria, including full-text search.
- Up to four user-defined window layouts.
- Scalable & high-DPI aware user interface.
- Proper multi-monitor support.
- Options to display link lines between linked cells.
- Option to nudge levels and move or paste selections with wraparound.
- Support for diagonal movement via the numeric keypad or the YUBN keys (à la Rogue).
- Open-ended excavate option to aid in exploring tunnel-style dungeons.
- Option to pre-fill new levels with empty floors (for wall style maps).
- New Arrow floor type to represent moving floors and conveyor belts.
- Option to select whether the Left/Right cursor keys perform strafing or turning in Walk Mode.
- Support for panning the level with the mouse (middle-click + drag, or Ctrl + left-click + drag). Works in Paste Preview Mode and WASD Mode, too.
- The selection can now be moved with the mouse in Paste Preview Mode.
- The user manual is now searchable (works in the offline documentation, too, but only page titles are displayed in the search results).
- Load map files by dragging & dropping their icons onto the program window or the taskbar icon.
- Check for updates on startup (can be disabled).
- macOS: The Command & Command+Shift modifiers are used for the keyboard shorcuts by default.
- macOS: Preferences setting to change the default Command & Command+Shift keyboard shortcut modifiers to Command & Command+Alt.
- macOS: Opening map files from the Finder now works.
- The erase and clear floor actions don't erase labels now.
- Clear floor actions don't erase annotations now.
- Setting the cursor position with the mouse has been improved; the cursor follows the mouse pointer when you move it outside the level's bounds.
- Turn off Trail Mode automatically in more scenarios that result in confusing or unwanted behaviour.
- The orientation of non-oriented floor types can no longer be changed.
- Restoring the window size and position at startup is now more robust and handles multi-monitor scenarios better.
- Increase the zoom range from 1–20 to 1–50.
- Idle performance has been improved; CPU and GPU utilisation is now close to zero when there is no user input.
- All sorted items now use natural sort order.
- Maps are now saved to a temporary file first and then renamed to minimise the chance of data corruption.
- The user manual has been overhauled for improved wording and clarity.
- Improved status bar messages, dialogs, and more status icons.
- Theme improvements and updates.
- Ctrl+Shift+Z can now also be use for "redo".
- Auto-increment elevation from
G
to-1
in the new level dialog
- Fix crash when undoing the creation of the first level in an empty map.
- Fix crash when deleting the last remaining level of a map.
- Fix crash when nudging large levels zooomed in close to the maximum zoom factor.
- Fix nudging non-square levels; previously, the maximum vertical nudge amount was erroneously capped to the level's number of columns (instead of number of rows).
- Fix moving selections not moving links correctly (or at all).
- Fix moving selections leaving copies of the original labels if they were on empty cells.
- Fix evil link corruption bug. Moving cells that contain links, then either cancelling the move operation or performing it and then undoing the move could generate extra "invisible links" that are invalid. Saving the map would still succeed but would result in a corrupted map file that you could not load back in the previous version.
- Such corrupted map files are now fixed on load (by removing invalid links) and a warning is displayed.
- Canceling the Save As dialog invoked during the quit process no longer exits and discards the map without saving.
- If autosaving is enabled, the map no longer gets immediately autosaved right after adding the first level to an empty map.
- The autosave timer now resets when the autosave preference is enabled.
- Autosaved untitled maps that have never been manually saved are now auto-numbered and restored if the Load last map preference is enabled.
- The notes pane now fills the window horizontally when the tools pane is hidden.
- Draw outline line hatch pattern with outline colour.
- Fix the slightly off positioning of some map symbols.
- Add Column and Statue floor types.
- Fix bug where no operation can be performed on the selection in Mark Mode if only cells from the bottom row are selected.
- Fix a very obscure bug where the auto-saved map can get occasionally corrupted when creating a level with smaller dimensions than the current one.
- Add preferences option to enable movement wraparound.
- Allow multiple source links for teleporters (Teon Banek).
- New Werdna theme (designed for the PC/CGA version of Wizardry 1-5).
- Fix Draw Wall Repeat modifier handling on Linux.
- Fix cursor jump when cursor is close to the level edges (Teon Banek).
- Teon "Th30n" Banek <theongugl@gmail.com>
- First public release