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Currently you can only do computedPlayerGroupMembership on players (gameDelegate.GroupMembership() takes a playerstate). But there are some cases where you'd want similar machinery on game and even dynamiccomponentvalues.
Imagine a gameState.ActiveColor, for example.
You'd need a GameGroupMembership, and also need a ComputedGameGroupMembership.
And the verisons for dynamicComponentValues would need yet another, more complicated signature.
The text was updated successfully, but these errors were encountered:
Originally captured in #491
Currently you can only do computedPlayerGroupMembership on players (gameDelegate.GroupMembership() takes a playerstate). But there are some cases where you'd want similar machinery on game and even dynamiccomponentvalues.
Imagine a gameState.ActiveColor, for example.
You'd need a GameGroupMembership, and also need a ComputedGameGroupMembership.
And the verisons for dynamicComponentValues would need yet another, more complicated signature.
The text was updated successfully, but these errors were encountered: