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This repository has been archived by the owner on Jan 1, 2024. It is now read-only.
The constraint to single piece movements becomes tedious. There is also a balance to keep in mind that other players can move pieces as well. I think it could be a bit too chaotic to have multiple players moving many pieces at a time.
That being said; I'm not opposed to having some alternate way of getting around this constraint and not annoying the rest of the players on a puzzle.
Ideas
Create a player controlled 'bot.
A player could create a 'bot that does the tedious tasks like moving all the pieces in a certain area out of it. This 'bot would obey the constraints of the system by only moving one piece at a time and maybe even skip pieces that were recently moved by other players. A 'bot like this would be coded as part of the web site and players would probably need to be limited in how often the 'bot would be used. Other ideas for 'bots are a sorter bot #23.
Sweepers
Or, if having a 'bot slowly move pieces out of the way wouldn't be ideal; place a sweeper explody thingy 🐈 in the middle of the pieces that you want to clear away. This sweeper explody thing 🐈 would show a countdown next to it before it suddenly moves all the pieces around it away. Maybe it would also skip pieces that were moved recently.
Select multiple pieces by drawing a box around them
Maybe moving many pieces at once is allowed if none of them have been moved recently is the more simple solution. Allow a box to be drawn around the pieces to be moved and then move them.
To prevent many pieces moving too frequently at a time; a timer could be set on each piece that was moved at that time. Once the timer is up on the piece it can then be allowed to move along with the others selected in the box again. Pieces that are in a joined group of 5 or more can't be moved with other pieces.
The text was updated successfully, but these errors were encountered:
Original request from WebGames subreddit comments.
The constraint to single piece movements becomes tedious. There is also a balance to keep in mind that other players can move pieces as well. I think it could be a bit too chaotic to have multiple players moving many pieces at a time.
That being said; I'm not opposed to having some alternate way of getting around this constraint and not annoying the rest of the players on a puzzle.
Ideas
Create a player controlled 'bot.
A player could create a 'bot that does the tedious tasks like moving all the pieces in a certain area out of it. This 'bot would obey the constraints of the system by only moving one piece at a time and maybe even skip pieces that were recently moved by other players. A 'bot like this would be coded as part of the web site and players would probably need to be limited in how often the 'bot would be used. Other ideas for 'bots are a sorter bot #23.
Sweepers
Or, if having a 'bot slowly move pieces out of the way wouldn't be ideal; place a sweeper explody thingy 🐈 in the middle of the pieces that you want to clear away. This sweeper explody thing 🐈 would show a countdown next to it before it suddenly moves all the pieces around it away. Maybe it would also skip pieces that were moved recently.
Select multiple pieces by drawing a box around them
Maybe moving many pieces at once is allowed if none of them have been moved recently is the more simple solution. Allow a box to be drawn around the pieces to be moved and then move them.
To prevent many pieces moving too frequently at a time; a timer could be set on each piece that was moved at that time. Once the timer is up on the piece it can then be allowed to move along with the others selected in the box again. Pieces that are in a joined group of 5 or more can't be moved with other pieces.
The text was updated successfully, but these errors were encountered: