The files in this directory are traces of real applications. We host them internally because they may contain third party IP which we don't want to share publicly.
In order to compile and run with these, you must be granted access by Google, then authenticate with CIPD. Googlers, use your @google account.
cipd auth-login
Add the following to ANGLE's .gclient file:
"custom_vars": {
"checkout_angle_restricted_traces": True
},
Then use gclient to pull down binary files from CIPD.
gclient sync -D
This should result in a number of directories created in src/tests/restricted_traces
that contain
the trace files listed in restricted_traces.json:
$ ls -d src/tests/restricted_traces/*/
src/tests/restricted_traces/aliexpress/
src/tests/restricted_traces/angry_birds_2_1500/
src/tests/restricted_traces/arena_of_valor/
src/tests/restricted_traces/asphalt_8/
src/tests/restricted_traces/brawl_stars/
src/tests/restricted_traces/bus_simulator_indonesia/
src/tests/restricted_traces/candy_crush_500/
src/tests/restricted_traces/clash_of_clans/
src/tests/restricted_traces/clash_royale/
src/tests/restricted_traces/cod_mobile/
...
To build for Android, follow the steps in DevSetupAndroid.md
(Recommend using the Performance
arguments
for best performance)
To build for Desktop, follow the steps in DevSetup.md
When that is working, add the following GN arg to your setup:
build_angle_trace_perf_tests = true
Since the traces are numerous, you should limit compilation to a subset with the following GN arg:
angle_restricted_traces = ["among_us 5", "street_fighter_duel 1"]
If you choose not to pick any traces and build them all, you must follow different steps for Android. Skip ahead to Building and running all traces for Android
To build the trace tests:
autoninja -C out/<config> angle_trace_tests
The trace tests can be run with default options like so:
out/<config>/angle_trace_tests
To select a specific trace to run, provide it with a filter:
out/<config>/angle_trace_tests --gtest_filter=TraceTest.<trace_name>
The specific options available with traces can be found in the PerfTests README
Common options used are:
# Use ANGLE as the driver with the system's Vulkan driver as backend
--use-angle=vulkan
# Use the system's native GLES driver
--use-gl=native
Our trace library has gotten large enough that they no longer fit in a single APK. To support building and running the entire library, we can compile the libraries by themselves, outside of the APK, and push them to locations accessible by the test harness.
To do so, remove angle_restricted_traces
from your GN args, then compile with:
autoninja -C out/<config> angle_trace_perf_tests
and run with (including recommended options):
out/<config>/angle_trace_tests --filter='*among_us*' --verbose --fixed-test-time-with-warmup 10
If more than one device is connected, the target device serial should be provided as well:
ANDROID_SERIAL=<device_serial> out/<config>/angle_trace_tests ...
Generally we want to use a Debug setup for recording new traces. That allows us to see asserts and errors if the tracer needs to be improved. Add the following GN arg to your Debug setup:
angle_with_capture_by_default = true
After building and installing the APK with the above arg, we're ready to start capturing.
We first need to identify which application we want to trace. That can generally be done by looking at the web-based Play Store entry for your app. For instance, Angry Birds 2 is listed here: https://play.google.com/store/apps/details?id=com.rovio.baba
If there is no Play Store entry for your app, there are a couple of ways you can determine the app's name.
If you have a userdebug build of Android, you can check logcat when you launch the application. You should see an entry like this:
GraphicsEnvironment: ANGLE Developer option for 'com.rovio.baba' set to: 'default'
If you just have an APK, you can use the following command to find the package name:
$ aapt dump badging angry_birds_2.apk | grep package
package: name='com.rovio.baba' versionCode='24900001' versionName='2.49.1' platformBuildVersionName=''
You can also just guess at the package name, then check your device to see if it is installed. Keep trying combinations until you find it:
$ adb shell pm list packages | grep rovio
package:com.rovio.baba
Track the package name for use in later steps:
export PACKAGE_NAME=com.rovio.baba
Next, we need to chose a name for the trace. Choose something simple that identifies the app, then use snake case. This will be the name of the trace files, including the trace directory. Changing this value later is possible, but not recommended.
export LABEL=angry_birds_2
Next, opt the application into using your ANGLE with capture enabled by default:
adb shell settings put global angle_debug_package org.chromium.angle
adb shell settings put global angle_gl_driver_selection_pkgs $PACKAGE_NAME
adb shell settings put global angle_gl_driver_selection_values angle
We also need to set some debug properties used by the tracer.
Ensure frame capture is enabled. This might be redundant, but ensure the property isn't set to zero, which disables frame capture.
adb shell setprop debug.angle.capture.enabled 1
Empty the start and end frames. Again, this might be redundant, but it is less confusing.
adb shell setprop debug.angle.capture.frame_start '""'
adb shell setprop debug.angle.capture.frame_end '""'
Set the label to be used in the trace files
adb shell setprop debug.angle.capture.label $LABEL
Set a trigger value to be used by the tracer. This should be set to the number of frames you want to capture. We typically use 10 to get an idea of how a scene is running, but some workloads require more. Use your discretion here:
adb shell setprop debug.angle.capture.trigger 10
We need to write out the trace file in a location accessible by the app. We use the app's data storage on sdcard, but create a subfolder to isolate ANGLE's files:
adb shell mkdir -p /sdcard/Android/data/$PACKAGE_NAME/angle_capture
From here, you can start the application. You should see logcat entries like the following, indicating that we've succesfully turned on capturing:
ANGLE : INFO: Capture trigger detected, disabling capture start/end frame.
ANGLE : INFO: Limiting binary format support count to zero while FrameCapture enabled
ANGLE : INFO: Limiting image unit count to 8 while FrameCapture enabled
ANGLE : INFO: Setting uniform buffer offset alignment to 256 while FrameCapture enabled
ANGLE : INFO: Disabling GL_EXT_map_buffer_range and GL_OES_mapbuffer during capture, which are not supported on some native drivers
ANGLE : INFO: Disabling GL_CHROMIUM_bind_uniform_location during capture, which is not supported on native drivers
ANGLE : INFO: Disabling GL_NV_shader_noperspective_interpolation during capture, which is not supported on some native drivers
ANGLE : INFO: Limiting draw buffer count to 4 while FrameCapture enabled
When you have reached the content in your application that you want to record, set the trigger value to zero:
adb shell setprop debug.angle.capture.trigger 0
In logcat we'll see another entry corresponding to this:
ANGLE : INFO: Capture triggered after frame 30440 for 10 frames
The app may pause briefly when the capture is completing. You can check its progress by looking at the file system:
adb shell ls -la /sdcard/Android/data/$PACKAGE_NAME/angle_capture
Allow the app to run until the *angledata.gz
file is non-zero and no longer growing. The app
should continue rendering after that:
$ adb shell ls -s -w 1 /sdcard/Android/data/$PACKAGE_NAME/angle_capture
30528 angry_birds_2.angledata.gz
8 angry_birds_2.cpp
4 angry_birds_2.json
768 angry_birds_2_001.cpp
100 angry_birds_2_002.cpp
100 angry_birds_2_003.cpp
100 angry_birds_2_004.cpp
100 angry_birds_2_005.cpp
104 angry_birds_2_006.cpp
100 angry_birds_2_007.cpp
100 angry_birds_2_008.cpp
100 angry_birds_2_009.cpp
100 angry_birds_2_010.cpp
120 angry_birds_2_011.cpp
8 angry_birds_2.h
Next, we want to pull those files over to the host and run some scripts.
cd $CHROMIUM_SRC/third_party/angle/src/tests/restricted_traces
mkdir -p $LABEL
adb pull /sdcard/Android/data/$PACKAGE_NAME/angle_capture/. $LABEL/
The list of traces is tracked in restricted_traces.json. Manually add your new trace to this list. Use version "1" for the trace version.
On Linux, you can also use a tool called jq
to update the list. This ensures we get them in
alphabetical order with no duplicates. It can also be done by hand if you are unable to install it,
for some reason.
sudo apt-get install jq
Then run the following command:
export VERSION=1
jq ".traces = (.traces + [\"$LABEL $VERSION\"] | unique)" restricted_traces.json | sponge restricted_traces.json
The gen_restricted_traces
script auto-generates entries
in our checkout dependencies to sync restricted trace data on checkout. To trigger
code generation run the following from the angle root folder:
python ./scripts/run_code_generation.py
After this you should be able to git diff
and see changes in the following files:
DEPS
scripts/code_generation_hashes/restricted_traces.json
src/tests/restricted_traces/restricted_traces.json
(this is the file you originally modified)
Note the absence of the traces themselves listed above. They are automatically
ignored by .gitignore
since they won't be checked in directly
to the repo.
Once you feel good about your trace, you can upload it to our collection of traces. This can only
be done by Googlers with write access to the trace CIPD prefix. If you need write access contact
someone listed in the OWNERS
file.
Please kindly go over the trace content with ANGLE code owners before running below commands. You can share your trace through Google Drive for content iterations. We cannot delete trace files once they are up on the CIPD. Doing additional rounds of content check can help us save CIPD resources.
src/tests/restricted_traces/sync_restricted_traces_to_cipd.py
Ensure your current working directory is up-to-date, and upload:
git cl upload
You're now ready to run your new trace on CI!
With tracer updates sometimes we want to re-run tracing to upgrade the trace file format or to
take advantage of new tracer improvements. The retrace_restricted_traces
script allows us to re-run tracing using SwiftShader
on a desktop machine. As of writing we require re-tracing on a Windows machine because of size
limitations with a Linux app window.
This will save the original traces in a temporary folder if you need to revert to the prior trace format:
src/tests/restricted_traces/retrace_restricted_traces.py backup "*"
Note: on Linux, remove the command py
prefix to the Python scripts.
This will save the traces to ./retrace-backups
. At any time you can revert the trace files by running:
src/tests/restricted_traces/retrace_restricted_traces.py restore "*"
First we'll retrace a single app to verify the workflow is intact. Please ensure you replace the specified variables with paths that work on your configuration and checkout:
export TRACE_GN_PATH=out/Debug
export TRACE_NAME=trex_200
src/tests/restricted_traces/retrace_restricted_traces.py upgrade $TRACE_GN_PATH retrace-wip -f $TRACE_NAME --validation --limit 3
The --validation
flag will turn on additional validation checks in the
trace. The --limit 3
flag forces a maximum of 3 frames of tracing so the
test will run more quickly. The trace will end up in the retrace-wip
folder.
The command below will update your copy of the trace, rebuild, the run the test suite with validation enabled:
src/tests/restricted_traces/retrace_restricted_traces.py validate $TRACE_GN_PATH retrace-wip $TRACE_NAME
If the trace failed validation, see the section below on diagnosing tracer errors. Otherwise proceed with the steps below.
src/tests/restricted_traces/retrace_restricted_traces.py restore $TRACE_NAME
src/tests/restricted_traces/retrace_restricted_traces.py upgrade $TRACE_GN_PATH retrace-wip --validation --limit 3 --no-overwrite
If this process gets interrupted, re-run the upgrade command. The
--no-overwrite
argument will ensure it will complete eventually.
If any traces failed to upgrade, see the section below on diagnosing tracer errors. Otherwise proceed with the steps below.
src/tests/restricted_traces/retrace_restricted_traces.py validate $TRACE_GN_PATH retrace-wip "*"
If any traces failed validation, see the section below on diagnosing tracer errors. Otherwise proceed with the steps below.
src/tests/restricted_traces/retrace_restricted_traces.py restore "*"
rm -rf retrace-wip
src/tests/restricted_traces/retrace_restricted_traces.py upgrade $TRACE_GN_PATH retrace-wip --no-overwrite
If this process gets interrupted, re-run the upgrade command. The
--no-overwrite
argument will ensure it will complete eventually.
If any traces failed to upgrade, see the section below on diagnosing tracer errors. Otherwise proceed with the steps below.
Because there still may be trace errors undetected by validation, we first upload the traces to a temporary CIPD path for testing. After a successful run on the CQ, we will then upload them to the main ANGLE prefix.
To enable the experimental prefix, edit
restricted_traces.json
to use a version
number beginning with 'x'. For example:
"traces": [
"aliexpress x1",
"among_us x1",
"angry_birds_2_1500 x1",
"arena_of_valor x1",
"asphalt_8 x1",
"avakin_life x1",
... and so on ...
Then run:
src/tests/restricted_traces/retrace_restricted_traces.py restore -o retrace-wip "*"
src/tests/restricted_traces/sync_restricted_traces_to_cipd.py
scripts/run_code_generation.py
The restore command will copy the new traces from the retrace-wip
directory
into the trace folder before we call the sync script.
After these commands complete succesfully, create and upload a CL as normal. Run CQ +1 Dry-Run. If you find a test regression, see the section below on diagnosing tracer errors. Otherwise proceed with the steps below.
Now that you've validated the traces on the CQ, update
restricted_traces.json
to remove the 'x' prefix
and incrementing the version of the traces (skipping versions if you prefer)
and then run:
src/tests/restricted_traces/sync_restricted_traces_to_cipd.py
scripts/run_code_generation.py
Then create and upload a CL as normal. Congratulations, you've finished the trace upgrade!
retrace_restricted_traces.py
can be used to determine a trace's minimum
extensions and GLES version. Run the command:
src/tests/restricted_traces/retrace_restricted_traces.py get_min_reqs $TRACE_GN_PATH [--traces "*"]
The script will run each listed trace multiple times so it can find the minimum required GLES version and each required extension. Finally it records that information to the trace's json file.
By default it will run with SwiftShader. To make the script use your machine's
native vulkan drivers, use the --no-swiftshader
argument before the script's
command:
src/tests/restricted_traces/retrace_restricted_traces.py --no-swiftshader get_min_reqs $TRACE_GN_PATH [--traces "*"]
Ensure you're building ANGLE in Debug. Then look in the retrace script output to find the exact command line and environment variables the script uses to produce the failure. For example:
INFO:root:ANGLE_CAPTURE_LABEL=trex_200 ANGLE_CAPTURE_OUT_DIR=C:\src\angle\retrace-wip\trex_200 ANGLE_CAPTURE_FRAME_START=2 ANGLE_CAPTURE_FRAME_END=4 ANGLE_CAPTURE_VALIDATION=1 ANGLE_FEATURE_OVERRIDES_ENABLED=allocateNonZeroMemory:forceInitShaderVariables ANGLE_CAPTURE_TRIM_ENABLED=1 out\Debug\angle_trace_tests.exe --gtest_filter=TraceTest.trex_200 --use-angle=swiftshader --max-steps-performed 3 --retrace-mode
Once you can reproduce the issue you can use a debugger or other standard debugging processes to find the root cause and a fix.
If you encouter a serialization mismatch in the retrace, you can find the complete serialization output by looking in the retrace script output. ANGLE saves the complete serialization file contents on any mismatch. You can inspect and diff these files in a text editor to help diagnose what objects are faulty.
If the mismatch is with a Buffer or Texture object content, you can manually
edit the frame_capture_utils.cpp
file to force some or all of the objects
to serialize their entire contents. This can help show what kind of pixel or
data differences might be causing the issue. For example, change this line:
json->addBlob("data", dataPtr->data(), dataPtr->size());
to
json->addBlobWithMax("data", dataPtr->data(), dataPtr->size(), 1000000);
Note: in the future, we might make this option exposed via an envioronment variable, or even allow serialization of entire data blocks in text-encoded form that could be decoded to separate files.
If you still can't determine what code might be causing the state difference, we can insert finer-grained serialization checkpoints to "bisect" where the coding mismatch is happening. It is not possible to force checkpoints after every GLES call, because serialization and validation is so prohibitively expensive. ANGLE instead has feature in the tracer that allows us to precisely control where the tracer inserts and validates the checkpoints, by using a boolean expression language.
The retrace script command --validation-expr
allows us to specify a C-like
expression that determines when to add serialization checkpoints. For
example, we can specify this validation expression:
((frame == 2) && (call < 1189) && (call > 1100) && ((call % 5) == 0))
Using this expression will insert a serialization checkpoint in the second
frame, on every 5th captured call, and when the captured call count is
between 1101 and 1188. Here the call
keyword denotes the call counter,
which resets to 1 every frame, and increments by 1 with every captured GLES
API call. The frame
keyword denotes the frame counter, which starts at 1
and increments by 1 every captured frame. The expression syntax supports all
common C boolean operators.
By finding a starting and ending frame range, and narrowing this range through experimentation, you can pinpoint the exact call that triggers the serialization mismatch, and then diagnose and fix the root cause. In some cases you can use RenderDoc or other frame debugging tools to inspect resource states before/after the bad call once you have found it.
See also: http://crrev.com/c/3136094
Sometimes you manage to complete validation and upload, just to find a golden image pixel difference that manifests in some trace configurations. These problems can be harder to root cause. For instance, some configurations may render undefined pixels that are in practice well-defined on most GLES implementations.
The pixel differences can also be a product of mismatched state even if the trace validation says all states are matched. Because ANGLE's GLES state serialization is incomplete, it can help to check the state serialization logic and add missing features as necessary.