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runtime radius customize #6
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I can add the customization api, but syncing will have to wait. I have plans on how I want to sync it, but those features are not public at the moment. Wait time for syncing may be measured in months. |
I know that this library is currently not synced and general purpose sync feature is difficult. |
public information on syncing plans.
-Fax ETA: Summer 2024 |
The bones is avatar dependent so sometimes the colliders have very different shape from the corresponding mesh.
Especially the head bone and the spine bone is often differs.
So I want to provide the players runtime collider radius customize UI, that can edit the head_radius and SpineFactor etc.
But head_radius etc. is private and there is no appropriate API that can
_CalibrateToAvatar()
.I want to do as below.
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