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OSX Support #86
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I know this isn't particularly clear because I have paved the way for OSX support, but the requirements state:
There are a number of things that will not work on OSX at the moment, including the It is possible to remove the hard requirements on X11 completely and the code has been written in a way to facilitate this. This would make the GLFW backend to be restricted to normal windows and platform independent. I do not own a Mac and never plan to purchase one. I have simply kept in mind OSX support in the future in the event of someone willing to take on development. While cross-compiling is possible with some pain, virtualization is the required solution, |
If you have Discord, that would be great so we could discuss it. I like how you paved the way for a MacOS port, maybe ill get a friend to teach me some C so I can port it. |
I don't think there's much to discuss. Write a working prototype, create PR, get reviewed, ta-da. |
True XD |
I am re-visiting OSX support after I am complete with
Please note this is not a priority for me and likely will not be fully functional when I tag |
True, better to use Homebrew GCC tho (ive had issues with Clang and building apps) |
@gingkathfox that's because some applications don't support building under clang. BSD users are moving to Clang (and generally prefer it) and Apple has largely already done the same -- who have dropped support entirely for their ancient fork. Be patient though, GLava isn't doing anything for OSX until everything else on my checklist for 2.0 is done. |
ok, cool :D |
I had installed this on Ubuntu, and I would like to have a visualizer that worked for Mac. everything went well until I got to
sudo make install
. Make output this:Any idea why this happened?
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