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rngplay.c
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rngplay.c
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2022, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Portions based on PalLibrary by Lou Yihua <louyihua@21cn.com>.
// Copyright (c) 2006-2007, Lou Yihua.
//
#include "main.h"
static INT
PAL_RNGReadFrame(
LPBYTE lpBuffer,
UINT uiBufferSize,
UINT uiRngNum,
UINT uiFrameNum,
FILE *fpRngMKF
)
/*++
Purpose:
Read a frame from a RNG animation.
Parameters:
[OUT] lpBuffer - pointer to the destination buffer.
[IN] uiBufferSize - size of the destination buffer.
[IN] uiRngNum - the number of the RNG animation in the MKF archive.
[IN] uiFrameNum - frame number in the RNG animation.
[IN] fpRngMKF - pointer to the fopen'ed MKF file.
Return value:
Integer value which indicates the size of the chunk.
-1 if there are error in parameters.
-2 if buffer size is not enough.
--*/
{
UINT uiOffset = 0;
UINT uiSubOffset = 0;
UINT uiNextOffset = 0;
UINT uiChunkCount = 0;
INT iChunkLen = 0;
if (lpBuffer == NULL || fpRngMKF == NULL || uiBufferSize == 0)
{
return -1;
}
//
// Get the total number of chunks.
//
uiChunkCount = PAL_MKFGetChunkCount(fpRngMKF);
if (uiRngNum >= uiChunkCount)
{
return -1;
}
//
// Get the offset of the chunk.
//
fseek(fpRngMKF, 4 * uiRngNum, SEEK_SET);
PAL_fread(&uiOffset, sizeof(UINT), 1, fpRngMKF);
PAL_fread(&uiNextOffset, sizeof(UINT), 1, fpRngMKF);
uiOffset = SDL_SwapLE32(uiOffset);
uiNextOffset = SDL_SwapLE32(uiNextOffset);
//
// Get the length of the chunk.
//
iChunkLen = uiNextOffset - uiOffset;
if (iChunkLen != 0)
{
fseek(fpRngMKF, uiOffset, SEEK_SET);
}
else
{
return -1;
}
//
// Get the number of sub chunks.
//
PAL_fread(&uiChunkCount, sizeof(UINT), 1, fpRngMKF);
uiChunkCount = (SDL_SwapLE32(uiChunkCount) - 4) / 4;
if (uiFrameNum >= uiChunkCount)
{
return -1;
}
//
// Get the offset of the sub chunk.
//
fseek(fpRngMKF, uiOffset + 4 * uiFrameNum, SEEK_SET);
PAL_fread(&uiSubOffset, sizeof(UINT), 1, fpRngMKF);
PAL_fread(&uiNextOffset, sizeof(UINT), 1, fpRngMKF);
uiSubOffset = SDL_SwapLE32(uiSubOffset);
uiNextOffset = SDL_SwapLE32(uiNextOffset);
//
// Get the length of the sub chunk.
//
iChunkLen = uiNextOffset - uiSubOffset;
if ((UINT)iChunkLen > uiBufferSize)
{
return -2;
}
if (iChunkLen != 0)
{
fseek(fpRngMKF, uiOffset + uiSubOffset, SEEK_SET);
return (int)fread(lpBuffer, 1, iChunkLen, fpRngMKF);
}
return -1;
}
static INT
PAL_RNGBlitToSurface(
const uint8_t *rng,
int length,
SDL_Surface *lpDstSurface
)
/*++
Purpose:
Blit one frame in an RNG animation to an SDL surface.
The surface should contain the last frame of the RNG, or blank if it's the first
frame.
NOTE: Assume the surface is already locked, and the surface is a 320x200 8-bit one.
Parameters:
[IN] rng - Pointer to the RNG data.
[IN] length - Length of the RNG data.
[OUT] lpDstSurface - pointer to the destination SDL surface.
Return value:
0 = success, -1 = error.
--*/
{
int ptr = 0;
int dst_ptr = 0;
uint16_t wdata = 0;
int x, y, i, n;
//
// Check for invalid parameters.
//
if (lpDstSurface == NULL || length < 0)
{
return -1;
}
//
// Draw the frame to the surface.
// FIXME: Dirty and ineffective code, needs to be cleaned up
//
while (ptr < length)
{
uint8_t data = rng[ptr++];
switch (data)
{
case 0x00:
case 0x13:
//
// End
//
goto end;
case 0x02:
dst_ptr += 2;
break;
case 0x03:
data = rng[ptr++];
dst_ptr += (data + 1) * 2;
break;
case 0x04:
wdata = rng[ptr] | (rng[ptr + 1] << 8);
ptr += 2;
dst_ptr += ((unsigned int)wdata + 1) * 2;
break;
case 0x0a:
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
case 0x09:
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
case 0x08:
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
case 0x07:
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
case 0x06:
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
break;
case 0x0b:
data = *(rng + ptr++);
for (i = 0; i <= data; i++)
{
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
}
break;
case 0x0c:
wdata = rng[ptr] | (rng[ptr + 1] << 8);
ptr += 2;
for (i = 0; i <= wdata; i++)
{
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr++];
dst_ptr += 2;
}
break;
case 0x0d:
case 0x0e:
case 0x0f:
case 0x10:
for (i = 0; i < data - (0x0d - 2); i++)
{
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr + 1];
dst_ptr += 2;
}
ptr += 2;
break;
case 0x11:
data = *(rng + ptr++);
for (i = 0; i <= data; i++)
{
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr + 1];
dst_ptr += 2;
}
ptr += 2;
break;
case 0x12:
n = (rng[ptr] | (rng[ptr + 1] << 8)) + 1;
ptr += 2;
for (i = 0; i < n; i++)
{
x = dst_ptr % 320;
y = dst_ptr / 320;
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr];
if (++x >= 320)
{
x = 0;
++y;
}
((LPBYTE)(lpDstSurface->pixels))[y * lpDstSurface->pitch + x] = rng[ptr + 1];
dst_ptr += 2;
}
ptr += 2;
break;
}
}
end:
return 0;
}
VOID
PAL_RNGPlay(
INT iNumRNG,
INT iStartFrame,
INT iEndFrame,
INT iSpeed
)
/*++
Purpose:
Play a RNG movie.
Parameters:
[IN] iNumRNG - number of the RNG movie.
[IN] iStartFrame - start frame number.
[IN] iEndFrame - end frame number.
[IN] iSpeed - speed of playing.
Return value:
None.
--*/
{
double iDelay = (double)SDL_GetPerformanceFrequency() / (iSpeed == 0 ? 16 : iSpeed);
uint8_t *rng = (uint8_t *)malloc(65000);
uint8_t *buf = (uint8_t *)malloc(65000);
FILE *fp = UTIL_OpenRequiredFile("rng.mkf");
for (double iTime = SDL_GetPerformanceCounter(); rng && buf && iStartFrame != iEndFrame; iStartFrame++)
{
iTime += iDelay;
//
// Read, decompress and render the frame
//
if (PAL_RNGReadFrame(buf, 65000, iNumRNG, iStartFrame, fp) < 0 ||
PAL_RNGBlitToSurface(rng, Decompress(buf, rng, 65000), gpScreen) == -1)
{
//
// Failed to get the frame, don't go further
//
break;
}
//
// Update the screen
//
VIDEO_UpdateScreen(NULL);
//
// Fade in the screen if needed
//
if (gpGlobals->fNeedToFadeIn)
{
PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
gpGlobals->fNeedToFadeIn = FALSE;
}
//
// Delay for a while
//
PAL_DelayUntilPC(iTime);
}
fclose(fp);
free(rng);
free(buf);
}