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ship.py
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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ui_settings, screen):
''' Initalize the ship and set its starting position '''
super(Ship, self).__init__()
self.screen = screen
self.ui_settings = ui_settings
# Load the ship image and get its rect
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship at the bottom center of the screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store a decimal value for the ship's center
self.center = float(self.rect.centerx)
# Movement flag
self.moving_right = False
self.moving_left = False
def update(self):
''' Update the ship's position based on movement flags '''
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ui_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ui_settings.ship_speed_factor
# Update the rect object from self.center
self.rect.centerx = self.center
def blitme(self):
''' Draw the ship at its current location '''
self.screen.blit(self.image, self.rect)
def center_ship(self):
''' Center the ship on the screen '''
self.center = self.screen_rect.centerx