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alien_invasion.py
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alien_invasion.py
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import sys
import pygame
from pygame.sprite import Group
from alien import Alien
from button import Button
import game_functions as gf
from game_stats import GameStats
from settings import Settings
from ship import Ship
from scoreboard import Scoreboard
def run_game():
# Initialize game and create a screen object
pygame.init()
ui_settings = Settings()
screen = pygame.display.set_mode(
(ui_settings.screen_width, ui_settings.screen_height))
pygame.display.set_caption('Alien Invasion')
# Make the play button
play_button = Button(ui_settings, screen, "Play")
# Create an instance to store game stats and create a scoreboard
stats = GameStats(ui_settings)
sb = Scoreboard(ui_settings, screen, stats)
# Make a ship, a group of bullets and a group of aliens
ship = Ship(ui_settings, screen)
bullets = Group()
aliens = Group()
# Create a fleet of aliens
gf.create_fleet(ui_settings, screen, ship, aliens)
# Start the main loop for the game
while True:
gf.check_events(ui_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
bullets.update()
gf.update_bullets(ui_settings, screen, ship, stats, sb, aliens, bullets)
gf.update_aliens(ui_settings, stats, sb, screen, ship, aliens, bullets)
gf.update_screen(ui_settings, screen, ship, stats, sb, aliens, bullets, play_button)
run_game()