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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
''' A class to represent a single alien in the fleet '''
def __init__(self, ui_settings, screen):
''' Initalize the alien and set its starting position '''
super(Alien, self).__init__()
self.screen = screen
self.ui_settings = ui_settings
# Load the alien image and set its rect attribute
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position
self.x = float(self.rect.x)
def blitme(self):
''' Draw the alien at its current location '''
self.screen.blit(self.image, self.rect)
def update(self):
''' Move the alien left or right '''
self.x += self.ui_settings.alien_speed_factor * self.ui_settings.fleet_direction
self.rect.x = self.x
def check_edges(self):
''' Return True if alien is at edge of screen '''
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True