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软件版本:v2.4.0
以与敌方单位相同的方式,加入干员战斗状态下的小人,包括落地动画、待机和点击普攻交互,通过类似敌方形态切换的方式实现基建小人与战斗小人的切换。(可能确实是大工程,但既然敌方可以做我方干员技术上应该也可行?有些干员的落地动画真的很有趣!战斗待机期间也会有一些互动,例如早露皮肤) 另外经观察,小人的似乎坐下动作似乎总是播放一次循环就立刻起身了,在调低动作活跃度的情况下,坐下-起立的动作显得特别频繁,是否有可能根据活跃度,也相应调整或随机坐下动画循环的次数?
The text was updated successfully, but these errors were encountered:
理论上这是可行的,但是会对模型资源管理提出挑战(例如如何在启动器界面同时表达基建和战斗小人)。日后会考虑是否加入此类模型。
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软件版本:v2.4.0
描述
以与敌方单位相同的方式,加入干员战斗状态下的小人,包括落地动画、待机和点击普攻交互,通过类似敌方形态切换的方式实现基建小人与战斗小人的切换。(可能确实是大工程,但既然敌方可以做我方干员技术上应该也可行?有些干员的落地动画真的很有趣!战斗待机期间也会有一些互动,例如早露皮肤)
另外经观察,小人的似乎坐下动作似乎总是播放一次循环就立刻起身了,在调低动作活跃度的情况下,坐下-起立的动作显得特别频繁,是否有可能根据活跃度,也相应调整或随机坐下动画循环的次数?
The text was updated successfully, but these errors were encountered: