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Seems like WebRTC could be better suited for our application (streaming visual data), rather than using WebSockets that was primarily designed for transmitting text/string data using formats such as JSON.
I am guessing (hardware accelerated) codecs would also be easier to integrate with WebRTC than with WebSockets.
Can you share your thoughts on the above issues?
The text was updated successfully, but these errors were encountered:
We are currently using https://github.com/christophebedard/ipad-lidar2ros to stream RGB+LiDAR data from an iPhone Pro to an Ubuntu 22.04 PC over WebSockets using ros2-web-bridge.
Seems like WebRTC could be better suited for our application (streaming visual data), rather than using WebSockets that was primarily designed for transmitting text/string data using formats such as JSON.
I am guessing (hardware accelerated) codecs would also be easier to integrate with WebRTC than with WebSockets.
Can you share your thoughts on the above issues?
The text was updated successfully, but these errors were encountered: