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Timer issue under certain circumstances. #59

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coleshores opened this issue Jun 15, 2016 · 0 comments
Open

Timer issue under certain circumstances. #59

coleshores opened this issue Jun 15, 2016 · 0 comments

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@coleshores
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VALLEY of the Kings Huge outdoor boss. After Killing him and he touches me while he is falling this happens, hitting ignore all continues the game:

Assertion failure at SetTimerAt (/home/user/Desktop/Serious-Engine/Sources/Engine/Entities/Entity.cpp:3798), triggered 1 time:
'0'

hits ignore

Assertion failure at AddTimer (/home/user/Desktop/Serious-Engine/Sources/Engine/World/World.cpp:369), triggered 1 time:
'penThinker->en_timeTimer>=_pTimer->CurrentTick()'

hits ignore

Assertion failure at HandleTimers (/home/user/Desktop/Serious-Engine/Sources/Engine/Network/SessionState.cpp:730), triggered 1 time:
'penTimer->en_timeTimer>tmCurrentTick-_pTimer->TickQuantum-0.0001f'
hits ignore

Let me know if I should send you guys more information on it or if it happens again.

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